Part I. Writing with Inform
![]() | Start reading here: §1.1. Preface |
![]() | Part II. The Inform Recipe Book |
![]() | Indexes of the examples and definitions |
Chapter 1: Welcome to Inform
§1.1. Preface; §1.2. Acknowledgements; §1.3. The facing pages; §1.4. The Go! button; §1.5. The Replay button; §1.6. The Index and Errors panels; §1.7. The Skein; §1.8. A short Skein tutorial; §1.9. Summary of the Skein and Transcript
![]() | Contents of Writing with Inform |
![]() | Chapter 2: The Source Text |
![]() | Indexes of the examples |
§1.1. Preface
Welcome to Inform, a design system for interactive fiction based on natural language.
Interactive fiction is a literary form which involves programming a computer so that it presents a reader with a text which can be explored. Inform aims to make the burden of learning to program such texts as light as possible. It is a tool for writers intrigued by computing, and computer programmers intrigued by writing. Perhaps these are not so very different pursuits, in their rewards and pleasures.
The sheer joy of making things... the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles... the delight of working in such a tractable medium. The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the air, from air, creating by exertion of the imagination. (Frederick P. Brooks, "The Mythical Man-Month", 1972)
Writing with Inform is one of two interlinked books included with Inform: a concise but complete guide to the system. The other book is The Inform Recipe Book, a comprehensive collection of examples, showing its practical use. If you are reading this within the Inform application, you will see that the Writing with Inform pages are on "white paper", while the Recipe Book is on "yellow paper".
These notes are arranged so that the reader can, in principle, write whole works of fiction as early as the end of Chapter 3. Each subsequent chapter then extends the range of techniques available to make livelier and more intriguing situations.
This new release of Inform ("Inform 7", the seventh major version since 1993) is a radical departure from most previous approaches to interactive fiction. In particular, it is very different from Inform 6, which newcomers will not need to know anything about. Inform 6 sits inside Inform 7, and is part of the inner workings, but is not visible from the outside. For information about Inform 6, see www.inform-fiction.org.
Programming is best regarded as the process of creating works of literature, which are meant to be read... so we ought to address them to people, not to machines. (Donald Knuth, "Literate Programming", 1981)
See Acknowledgements for a chance to try out the cross-referencing links in Writing with Inform - click on the red asterisk or the name of the destination to go there
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