§1.3. Disenchantment Bay
"Disenchantment Bay" is a simple work of IF used as a running example in Chapter 3 of Writing with Inform - not so much a tutorial as a convenient hook on which to hang some demonstrations of the basics. Because the resulting examples only use basic features and in the most straightforward way, they make for uninteresting "recipes" - so they are not included in the Recipe Book proper. But some readers might like to have all twelve stages of the example gathered on a single page: this is that page.
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Currently we have provided objects for most of what is on the boat, but it's not very interesting to look at. We might want to give some more description to these things.
The order in which we define these things is fairly open. We could also define an object so:
Where "the description" is assumed to refer to the thing most recently defined, if no object is specified.
These last two commands show how scenery and backdrops are automatically impossible for the player to take. |
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Currently we have provided objects for most of what is on the boat, but it's not very interesting to look at. We might want to give some more description to these things.
The order in which we define these things is fairly open. We could also define an object so:
Where "the description" is assumed to refer to the thing most recently defined, if no object is specified.
These last two commands show how scenery and backdrops are automatically impossible for the player to take. |
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