§4.4. Scene Changes
In a plot that takes place over multiple locations or has several distinct scenes, we may want to move the player or change the scenery around him. Age of Steam brings a train on and off-stage as the plot requires. Meteoric similarly brings a meteor into view at a certain time of day, showing off several implementations depending on whether or not the player is supposed to be able to refer to the meteor after it has gone.
Entrevaux constructs an organized system such that all scenes have their own lists of props and associated locations, and props are moved on and off automatically. Scene changes are also announced with a pause and a new title, such as "Chapter 2: Abduction".
Space Patrol - Stranded on Jupiter inserts an interlude in which the player's possessions and clothes are switched for new ones and the player moved to a new location - and then put back where he started from.
See Flashbacks for more ways to move the player from one level of reality to another
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The timing of the meteor's arrival uses features of Inform which the next chapter will go into at greater detail: suffice to say that the game below begins at half past eleven, and that one turn later is meteor time.
Or for something a little slower-moving and with no after-image:
Though we should not really use Earthly time-keeping, since the Martian day is about half an hour longer than ours. |
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The timing of the meteor's arrival uses features of Inform which the next chapter will go into at greater detail: suffice to say that the game below begins at half past eleven, and that one turn later is meteor time.
Or for something a little slower-moving and with no after-image:
Though we should not really use Earthly time-keeping, since the Martian day is about half an hour longer than ours. |
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