OpenGL-2.8.0.0: A binding for the OpenGL graphics system

Stability | Portability :
Maintainer | Sven Panne <sven.panne@aedion.de>
Safe Haskell | None

Graphics.Rendering.OpenGL.GL.Shaders.Uniform

Contents

- Uniform variables

Description

This module contains functions related to shader uniforms, this corresponds to section 2.20.3 of the OpenGL 3.1 spec (Shader Variables).

Synopsis

- data UniformLocation
- uniformLocation :: Program -> String -> GettableStateVar UniformLocation
- activeUniforms :: Program -> GettableStateVar [(GLint, VariableType, String)]
- class Uniform a where
  - uniform :: UniformLocation -> StateVar a
  - uniformv :: UniformLocation -> GLsizei -> Ptr a -> IO ()
- class Storable a => UniformComponent a

# Uniform variables

data UniformLocation Source

Instances

Eq UniformLocation |
Ord UniformLocation |
Show UniformLocation |

uniformLocation :: Program -> String -> GettableStateVar UniformLocation Source

activeUniforms :: Program -> GettableStateVar [(GLint, VariableType, String)]Source

class Uniform a where Source

Methods

uniform :: UniformLocation -> StateVar aSource

uniformv :: UniformLocation -> GLsizei -> Ptr a -> IO ()Source

Instances

Uniform TextureUnit |
UniformComponent a => Uniform (Index1 a) |
UniformComponent a => Uniform (Color4 a) |
UniformComponent a => Uniform (Color3 a) |
UniformComponent a => Uniform (FogCoord1 a) |
UniformComponent a => Uniform (Normal3 a) |
UniformComponent a => Uniform (TexCoord4 a) |
UniformComponent a => Uniform (TexCoord3 a) |
UniformComponent a => Uniform (TexCoord2 a) |
UniformComponent a => Uniform (TexCoord1 a) |
UniformComponent a => Uniform (Vertex4 a) |
UniformComponent a => Uniform (Vertex3 a) |
UniformComponent a => Uniform (Vertex2 a) |

class Storable a => UniformComponent a Source

Instances

UniformComponent GLfloat |
UniformComponent GLuint |
UniformComponent GLint |