OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Safe Haskell | None

Graphics.Rendering.OpenGL.Raw.EXT.VertexArray

Contents

- Functions
- Tokens

Description

All raw functions and tokens from the EXT_vertex_array extension, see http://www.opengl.org/registry/specs/EXT/vertex_array.txt.

Synopsis

- glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
- glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
- glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
- glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
- glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
- glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
- glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
- glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
- gl_VERTEX_ARRAY :: GLenum
- gl_NORMAL_ARRAY :: GLenum
- gl_COLOR_ARRAY :: GLenum
- gl_INDEX_ARRAY :: GLenum
- gl_TEXTURE_COORD_ARRAY :: GLenum
- gl_EDGE_FLAG_ARRAY :: GLenum
- gl_DOUBLE :: GLenum
- gl_VERTEX_ARRAY_SIZE :: GLenum
- gl_VERTEX_ARRAY_TYPE :: GLenum
- gl_VERTEX_ARRAY_STRIDE :: GLenum
- gl_VERTEX_ARRAY_COUNT :: GLenum
- gl_NORMAL_ARRAY_TYPE :: GLenum
- gl_NORMAL_ARRAY_STRIDE :: GLenum
- gl_NORMAL_ARRAY_COUNT :: GLenum
- gl_COLOR_ARRAY_SIZE :: GLenum
- gl_COLOR_ARRAY_TYPE :: GLenum
- gl_COLOR_ARRAY_STRIDE :: GLenum
- gl_COLOR_ARRAY_COUNT :: GLenum
- gl_INDEX_ARRAY_TYPE :: GLenum
- gl_INDEX_ARRAY_STRIDE :: GLenum
- gl_INDEX_ARRAY_COUNT :: GLenum
- gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
- gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
- gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
- gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum
- gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
- gl_EDGE_FLAG_ARRAY_COUNT :: GLenum
- gl_VERTEX_ARRAY_POINTER :: GLenum
- gl_NORMAL_ARRAY_POINTER :: GLenum
- gl_COLOR_ARRAY_POINTER :: GLenum
- gl_INDEX_ARRAY_POINTER :: GLenum
- gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
- gl_EDGE_FLAG_ARRAY_POINTER :: GLenum

# Functions

glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()Source

glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source

glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()Source

glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source

glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()Source

glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source

glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()Source

glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()Source

# Tokens

gl_VERTEX_ARRAY :: GLenum Source

gl_NORMAL_ARRAY :: GLenum Source

gl_COLOR_ARRAY :: GLenum Source

gl_INDEX_ARRAY :: GLenum Source

gl_TEXTURE_COORD_ARRAY :: GLenum Source

gl_EDGE_FLAG_ARRAY :: GLenum Source

gl_DOUBLE :: GLenum Source

gl_VERTEX_ARRAY_SIZE :: GLenum Source

gl_VERTEX_ARRAY_TYPE :: GLenum Source

gl_VERTEX_ARRAY_STRIDE :: GLenum Source

gl_VERTEX_ARRAY_COUNT :: GLenum Source

gl_NORMAL_ARRAY_TYPE :: GLenum Source

gl_NORMAL_ARRAY_STRIDE :: GLenum Source

gl_NORMAL_ARRAY_COUNT :: GLenum Source

gl_COLOR_ARRAY_SIZE :: GLenum Source

gl_COLOR_ARRAY_TYPE :: GLenum Source

gl_COLOR_ARRAY_STRIDE :: GLenum Source

gl_COLOR_ARRAY_COUNT :: GLenum Source

gl_INDEX_ARRAY_TYPE :: GLenum Source

gl_INDEX_ARRAY_STRIDE :: GLenum Source

gl_INDEX_ARRAY_COUNT :: GLenum Source

gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum Source

gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum Source

gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum Source

gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum Source

gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum Source

gl_EDGE_FLAG_ARRAY_COUNT :: GLenum Source

gl_VERTEX_ARRAY_POINTER :: GLenum Source

gl_NORMAL_ARRAY_POINTER :: GLenum Source

gl_COLOR_ARRAY_POINTER :: GLenum Source

gl_INDEX_ARRAY_POINTER :: GLenum Source

gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum Source

gl_EDGE_FLAG_ARRAY_POINTER :: GLenum Source