    -- #hide
    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL.GL.Texturing.TexParameter
    -- Copyright   :  (c) Sven Panne 2002-2009
    -- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- This is a purely internal module for getting\/setting texture parameters.
    --
    --------------------------------------------------------------------------------

    module Graphics.Rendering.OpenGL.GL.Texturing.TexParameter (
       TexParameter(..), texParami, texParamf, texParamC4f, getTexParameteri,
       combineTexParams, combineTexParamsMaybe
    ) where

    import Control.Monad
    import Foreign.Marshal.Alloc
    import Foreign.Marshal.Utils
    import Foreign.Ptr
    import Foreign.Storable
    import Graphics.Rendering.OpenGL.GL.StateVar
    import Graphics.Rendering.OpenGL.GL.Capability
    import Graphics.Rendering.OpenGL.GL.PeekPoke
    import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget
    import Graphics.Rendering.OpenGL.GL.VertexSpec
    import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (
       gl_DEPTH_TEXTURE_MODE, gl_GENERATE_MIPMAP, gl_TEXTURE_PRIORITY,
       gl_TEXTURE_RESIDENT )
    import Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient (
       gl_TEXTURE_COMPARE_FAIL_VALUE )
    import Graphics.Rendering.OpenGL.Raw.Core31
    import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic (
       gl_TEXTURE_MAX_ANISOTROPY )

    --------------------------------------------------------------------------------

    data TexParameter =
         TextureMinFilter
       | TextureMagFilter
       | TextureWrapS
       | TextureWrapT
       | TextureWrapR
       | TextureBorderColor
       | TextureMinLOD
       | TextureMaxLOD
       | TextureBaseLevel
       | TextureMaxLevel
       | TexturePriority
       | TextureMaxAnisotropy
       | TextureCompare
       | TextureCompareOperator
       | TextureCompareFailValue
       | GenerateMipmap
       | TextureCompareMode
       | TextureCompareFunc
       | DepthTextureMode
       | TextureLODBias
       | TextureResident

    marshalTexParameter :: TexParameter -> GLenum
    marshalTexParameter x = case x of
       TextureMinFilter -> gl_TEXTURE_MIN_FILTER
       TextureMagFilter -> gl_TEXTURE_MAG_FILTER
       TextureWrapS -> gl_TEXTURE_WRAP_S
       TextureWrapT -> gl_TEXTURE_WRAP_T
       TextureWrapR -> gl_TEXTURE_WRAP_R
       TextureBorderColor -> gl_TEXTURE_BORDER_COLOR
       TextureMinLOD -> gl_TEXTURE_MIN_LOD
       TextureMaxLOD -> gl_TEXTURE_MAX_LOD
       TextureBaseLevel -> gl_TEXTURE_BASE_LEVEL
       TextureMaxLevel -> gl_TEXTURE_MAX_LEVEL
       TexturePriority -> gl_TEXTURE_PRIORITY
       TextureMaxAnisotropy -> gl_TEXTURE_MAX_ANISOTROPY
       TextureCompare -> 0x819A
       TextureCompareOperator -> 0x819B
       TextureCompareFailValue -> gl_TEXTURE_COMPARE_FAIL_VALUE
       GenerateMipmap -> gl_GENERATE_MIPMAP
       TextureCompareMode -> gl_TEXTURE_COMPARE_MODE
       TextureCompareFunc -> gl_TEXTURE_COMPARE_FUNC
       DepthTextureMode -> gl_DEPTH_TEXTURE_MODE
       TextureLODBias -> gl_TEXTURE_LOD_BIAS
       TextureResident -> gl_TEXTURE_RESIDENT

    --------------------------------------------------------------------------------

    texParameter :: (GLenum -> GLenum -> b -> IO ())
                 -> (a -> (b -> IO ()) -> IO ())
                 -> TextureTarget -> TexParameter -> a -> IO ()
    texParameter glTexParameter marshalAct t p x =
       marshalAct x $
          glTexParameter (marshalTextureTarget t) (marshalTexParameter p)

    --------------------------------------------------------------------------------

    getTexParameter :: Storable b
                    => (GLenum -> GLenum -> Ptr b -> IO ())
                    -> (b -> a)
                    -> TextureTarget -> TexParameter -> IO a
    getTexParameter glGetTexParameter unmarshal t p =
       alloca $ \buf -> do
         glGetTexParameter (marshalTextureTarget t) (marshalTexParameter p) buf
         peek1 unmarshal buf

    --------------------------------------------------------------------------------

    m2a :: (a -> b) -> a -> (b -> IO ()) -> IO ()
    m2a marshal x act = act (marshal x)

    texParami ::
       (GLint -> a) -> (a -> GLint) -> TexParameter -> TextureTarget -> StateVar a
    texParami unmarshal marshal p t =
       makeStateVar
          (getTexParameter glGetTexParameteriv unmarshal     t p)
          (texParameter    glTexParameteri     (m2a marshal) t p)

    texParamf ::
       (GLfloat -> a) -> (a -> GLfloat) -> TexParameter -> TextureTarget -> StateVar a
    texParamf unmarshal marshal p t =
       makeStateVar
          (getTexParameter glGetTexParameterfv unmarshal     t p)
          (texParameter    glTexParameterf     (m2a marshal) t p)

    texParamC4f :: TexParameter -> TextureTarget -> StateVar (Color4 GLfloat)
    texParamC4f p t =
       makeStateVar
          (getTexParameter glGetTexParameterC4f id   t p)
          (texParameter    glTexParameterC4f    with t p)

    glTexParameterC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()
    glTexParameterC4f target pname ptr = glTexParameterfv target pname (castPtr ptr)

    glGetTexParameterC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()
    glGetTexParameterC4f target pname ptr = glGetTexParameterfv target pname (castPtr ptr)

    getTexParameteri :: (GLint -> a) -> TextureTarget -> TexParameter -> IO a
    getTexParameteri = getTexParameter glGetTexParameteriv

    --------------------------------------------------------------------------------

    combineTexParams :: (TextureTarget -> StateVar a)
                     -> (TextureTarget -> StateVar b)
                     -> (TextureTarget -> StateVar (a,b))
    combineTexParams v w t =
       makeStateVar
          (liftM2 (,) (get (v t)) (get (w t)))
          (\(x,y) -> do v t $= x; w t $= y)

    combineTexParamsMaybe :: (TextureTarget -> StateVar Capability)
                          -> (TextureTarget -> StateVar a)
                          -> (TextureTarget -> StateVar (Maybe a))
    combineTexParamsMaybe enab val t =
       makeStateVar
          (do tcm <- get (enab t)
              case tcm of
                 Disabled -> return Nothing
                 Enabled -> fmap Just $ get (val t))
          (maybe (enab t $= Disabled)
                 (\tcf -> do val t $= tcf
                             enab t $= Enabled))