OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Safe Haskell | None

Graphics.Rendering.OpenGL.Raw.NV.TextureShader

Contents

- Tokens

Description

All raw functions and tokens from the NV_texture_shader extension not already in the OpenGL 3.1 core, see http://www.opengl.org/registry/specs/NV/texture_shader.txt.

Synopsis

- gl_TEXTURE_SHADER :: GLenum
- gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum
- gl_SHADER_OPERATION :: GLenum
- gl_OFFSET_TEXTURE_SCALE :: GLenum
- gl_OFFSET_TEXTURE_BIAS :: GLenum
- gl_OFFSET_TEXTURE_2D_SCALE :: GLenum
- gl_OFFSET_TEXTURE_2D_BIAS :: GLenum
- gl_PREVIOUS_TEXTURE_INPUT :: GLenum
- gl_CULL_MODES :: GLenum
- gl_OFFSET_TEXTURE_MATRIX :: GLenum
- gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum
- gl_CONST_EYE :: GLenum
- gl_SHADER_CONSISTENT :: GLenum
- gl_PASS_THROUGH :: GLenum
- gl_CULL_FRAGMENT :: GLenum
- gl_OFFSET_TEXTURE_2D :: GLenum
- gl_OFFSET_TEXTURE_2D_SCALE :: GLenum
- gl_OFFSET_TEXTURE_RECTANGLE :: GLenum
- gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum
- gl_DEPENDENT_AR_TEXTURE_2D :: GLenum
- gl_DEPENDENT_GB_TEXTURE_2D :: GLenum
- gl_DOT_PRODUCT :: GLenum
- gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum
- gl_DOT_PRODUCT_TEXTURE_2D :: GLenum
- gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum
- gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum
- gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum
- gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum
- gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum
- gl_UNSIGNED_IDENTITY :: GLenum
- gl_EXPAND_NORMAL :: GLenum
- gl_HILO :: GLenum
- gl_DSDT :: GLenum
- gl_DSDT_MAG :: GLenum
- gl_DSDT_MAG_VIB :: GLenum
- gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum
- gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum
- gl_SIGNED_RGBA :: GLenum
- gl_SIGNED_RGBA8 :: GLenum
- gl_SIGNED_RGB :: GLenum
- gl_SIGNED_RGB8 :: GLenum
- gl_SIGNED_LUMINANCE :: GLenum
- gl_SIGNED_LUMINANCE8 :: GLenum
- gl_SIGNED_LUMINANCE_ALPHA :: GLenum
- gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum
- gl_SIGNED_ALPHA :: GLenum
- gl_SIGNED_ALPHA8 :: GLenum
- gl_SIGNED_INTENSITY :: GLenum
- gl_SIGNED_INTENSITY8 :: GLenum
- gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum
- gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum
- gl_HILO :: GLenum
- gl_HILO16 :: GLenum
- gl_SIGNED_HILO :: GLenum
- gl_SIGNED_HILO16 :: GLenum
- gl_DSDT :: GLenum
- gl_DSDT8 :: GLenum
- gl_DSDT_MAG :: GLenum
- gl_DSDT8_MAG8 :: GLenum
- gl_DSDT_MAG_INTENSITY :: GLenum
- gl_DSDT8_MAG8_INTENSITY8 :: GLenum
- gl_HI_SCALE :: GLenum
- gl_LO_SCALE :: GLenum
- gl_DS_SCALE :: GLenum
- gl_DT_SCALE :: GLenum
- gl_MAGNITUDE_SCALE :: GLenum
- gl_VIBRANCE_SCALE :: GLenum
- gl_HI_BIAS :: GLenum
- gl_LO_BIAS :: GLenum
- gl_DS_BIAS :: GLenum
- gl_DT_BIAS :: GLenum
- gl_MAGNITUDE_BIAS :: GLenum
- gl_VIBRANCE_BIAS :: GLenum
- gl_TEXTURE_BORDER_VALUES :: GLenum
- gl_TEXTURE_HI_SIZE :: GLenum
- gl_TEXTURE_LO_SIZE :: GLenum
- gl_TEXTURE_DS_SIZE :: GLenum
- gl_TEXTURE_DT_SIZE :: GLenum
- gl_TEXTURE_MAG_SIZE :: GLenum

# Tokens

gl_TEXTURE_SHADER :: GLenum Source

gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum Source

gl_SHADER_OPERATION :: GLenum Source

gl_OFFSET_TEXTURE_SCALE :: GLenum Source

gl_OFFSET_TEXTURE_BIAS :: GLenum Source

gl_OFFSET_TEXTURE_2D_SCALE :: GLenum Source

gl_OFFSET_TEXTURE_2D_BIAS :: GLenum Source

gl_PREVIOUS_TEXTURE_INPUT :: GLenum Source

gl_CULL_MODES :: GLenum Source

gl_OFFSET_TEXTURE_MATRIX :: GLenum Source

gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum Source

gl_CONST_EYE :: GLenum Source

gl_SHADER_CONSISTENT :: GLenum Source

gl_PASS_THROUGH :: GLenum Source

gl_CULL_FRAGMENT :: GLenum Source

gl_OFFSET_TEXTURE_2D :: GLenum Source

gl_OFFSET_TEXTURE_2D_SCALE :: GLenum Source

gl_OFFSET_TEXTURE_RECTANGLE :: GLenum Source

gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum Source

gl_DEPENDENT_AR_TEXTURE_2D :: GLenum Source

gl_DEPENDENT_GB_TEXTURE_2D :: GLenum Source

gl_DOT_PRODUCT :: GLenum Source

gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum Source

gl_DOT_PRODUCT_TEXTURE_2D :: GLenum Source

gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum Source

gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum Source

gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum Source

gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum Source

gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum Source

gl_UNSIGNED_IDENTITY :: GLenum Source

gl_EXPAND_NORMAL :: GLenum Source

gl_HILO :: GLenum Source

gl_DSDT :: GLenum Source

gl_DSDT_MAG :: GLenum Source

gl_DSDT_MAG_VIB :: GLenum Source

gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum Source

gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum Source

gl_SIGNED_RGBA :: GLenum Source

gl_SIGNED_RGBA8 :: GLenum Source

gl_SIGNED_RGB :: GLenum Source

gl_SIGNED_RGB8 :: GLenum Source

gl_SIGNED_LUMINANCE :: GLenum Source

gl_SIGNED_LUMINANCE8 :: GLenum Source

gl_SIGNED_LUMINANCE_ALPHA :: GLenum Source

gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum Source

gl_SIGNED_ALPHA :: GLenum Source

gl_SIGNED_ALPHA8 :: GLenum Source

gl_SIGNED_INTENSITY :: GLenum Source

gl_SIGNED_INTENSITY8 :: GLenum Source

gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum Source

gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum Source

gl_HILO :: GLenum Source

gl_HILO16 :: GLenum Source

gl_SIGNED_HILO :: GLenum Source

gl_SIGNED_HILO16 :: GLenum Source

gl_DSDT :: GLenum Source

gl_DSDT8 :: GLenum Source

gl_DSDT_MAG :: GLenum Source

gl_DSDT8_MAG8 :: GLenum Source

gl_DSDT_MAG_INTENSITY :: GLenum Source

gl_DSDT8_MAG8_INTENSITY8 :: GLenum Source

gl_HI_SCALE :: GLenum Source

gl_LO_SCALE :: GLenum Source

gl_DS_SCALE :: GLenum Source

gl_DT_SCALE :: GLenum Source

gl_MAGNITUDE_SCALE :: GLenum Source

gl_VIBRANCE_SCALE :: GLenum Source

gl_HI_BIAS :: GLenum Source

gl_LO_BIAS :: GLenum Source

gl_DS_BIAS :: GLenum Source

gl_DT_BIAS :: GLenum Source

gl_MAGNITUDE_BIAS :: GLenum Source

gl_VIBRANCE_BIAS :: GLenum Source

gl_TEXTURE_BORDER_VALUES :: GLenum Source

gl_TEXTURE_HI_SIZE :: GLenum Source

gl_TEXTURE_LO_SIZE :: GLenum Source

gl_TEXTURE_DS_SIZE :: GLenum Source

gl_TEXTURE_DT_SIZE :: GLenum Source

gl_TEXTURE_MAG_SIZE :: GLenum Source