OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Safe Haskell | None

Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat

Contents

- Functions
- Tokens

Description

All raw functions and tokens from the NV_depth_buffer_float extension, see http://www.opengl.org/registry/specs/NV/NV_depth_buffer_float.txt.

Synopsis

- glDepthRanged :: GLdouble -> GLdouble -> IO ()
- glClearDepthd :: GLdouble -> IO ()
- glDepthBoundsd :: GLdouble -> GLdouble -> IO ()
- gl_DEPTH_COMPONENT32F :: GLenum
- gl_DEPTH32F_STENCIL8 :: GLenum
- gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
- gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum

# Functions

glDepthRanged :: GLdouble -> GLdouble -> IO ()Source

glClearDepthd :: GLdouble -> IO ()Source

glDepthBoundsd :: GLdouble -> GLdouble -> IO ()Source

# Tokens

gl_DEPTH_COMPONENT32F :: GLenum Source

gl_DEPTH32F_STENCIL8 :: GLenum Source

gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum Source

gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum Source