OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Safe Haskell | None

Graphics.Rendering.OpenGL.Raw.Core31

Contents

- Functions
- Tokens
- Types
- Extensions promoted to OpenGL 3.1 core

Description

All raw functions, tokens and types from the OpenGL 3.1 core, see http://www.opengl.org/registry/.

Synopsis

- glActiveTexture :: GLenum -> IO ()
- glAttachShader :: GLuint -> GLuint -> IO ()
- glBeginConditionalRender :: GLuint -> GLenum -> IO ()
- glBeginQuery :: GLenum -> GLuint -> IO ()
- glBeginTransformFeedback :: GLenum -> IO ()
- glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
- glBindBuffer :: GLenum -> GLuint -> IO ()
- glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
- glBindFramebuffer :: GLenum -> GLuint -> IO ()
- glBindRenderbuffer :: GLenum -> GLuint -> IO ()
- glBindTexture :: GLenum -> GLuint -> IO ()
- glBindVertexArray :: GLuint -> IO ()
- glBlendColor :: GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()
- glBlendEquation :: GLenum -> IO ()
- glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
- glBlendFunc :: GLenum -> GLenum -> IO ()
- glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
- glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
- glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
- glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
- glCheckFramebufferStatus :: GLenum -> IO GLenum
- glClampColor :: GLenum -> GLenum -> IO ()
- glClear :: GLbitfield -> IO ()
- glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
- glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
- glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
- glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
- glClearColor :: GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()
- glClearDepth :: GLclampd -> IO ()
- glClearStencil :: GLint -> IO ()
- glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
- glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
- glCompileShader :: GLuint -> IO ()
- glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
- glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
- glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
- glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
- glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
- glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
- glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
- glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
- glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
- glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
- glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
- glCreateProgram :: IO GLuint
- glCreateShader :: GLenum -> IO GLuint
- glCullFace :: GLenum -> IO ()
- glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
- glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
- glDeleteProgram :: GLuint -> IO ()
- glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
- glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
- glDeleteShader :: GLuint -> IO ()
- glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
- glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
- glDepthFunc :: GLenum -> IO ()
- glDepthMask :: GLboolean -> IO ()
- glDepthRange :: GLclampd -> GLclampd -> IO ()
- glDetachShader :: GLuint -> GLuint -> IO ()
- glDisable :: GLenum -> IO ()
- glDisableVertexAttribArray :: GLuint -> IO ()
- glDisablei :: GLenum -> GLuint -> IO ()
- glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
- glDrawBuffer :: GLenum -> IO ()
- glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
- glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
- glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
- glEnable :: GLenum -> IO ()
- glEnableVertexAttribArray :: GLuint -> IO ()
- glEnablei :: GLenum -> GLuint -> IO ()
- glEndConditionalRender :: IO ()
- glEndQuery :: GLenum -> IO ()
- glEndTransformFeedback :: IO ()
- glFinish :: IO ()
- glFlush :: IO ()
- glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
- glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
- glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
- glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
- glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
- glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
- glFrontFace :: GLenum -> IO ()
- glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
- glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
- glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
- glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
- glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
- glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
- glGenerateMipmap :: GLenum -> IO ()
- glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
- glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
- glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
- glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
- glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
- glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
- glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
- glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
- glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
- glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
- glGetError :: IO GLenum
- glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
- glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
- glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
- glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
- glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
- glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
- glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
- glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
- glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
- glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetString :: GLenum -> IO (Ptr GLubyte)
- glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
- glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
- glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
- glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
- glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
- glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
- glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
- glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
- glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
- glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
- glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
- glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
- glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
- glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glHint :: GLenum -> GLenum -> IO ()
- glIsBuffer :: GLuint -> IO GLboolean
- glIsEnabled :: GLenum -> IO GLboolean
- glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
- glIsFramebuffer :: GLuint -> IO GLboolean
- glIsProgram :: GLuint -> IO GLboolean
- glIsQuery :: GLuint -> IO GLboolean
- glIsRenderbuffer :: GLuint -> IO GLboolean
- glIsShader :: GLuint -> IO GLboolean
- glIsTexture :: GLuint -> IO GLboolean
- glIsVertexArray :: GLuint -> IO GLboolean
- glLineWidth :: GLfloat -> IO ()
- glLinkProgram :: GLuint -> IO ()
- glLogicOp :: GLenum -> IO ()
- glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
- glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
- glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
- glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
- glPixelStoref :: GLenum -> GLfloat -> IO ()
- glPixelStorei :: GLenum -> GLint -> IO ()
- glPointParameterf :: GLenum -> GLfloat -> IO ()
- glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
- glPointParameteri :: GLenum -> GLint -> IO ()
- glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
- glPointSize :: GLfloat -> IO ()
- glPolygonMode :: GLenum -> GLenum -> IO ()
- glPolygonOffset :: GLfloat -> GLfloat -> IO ()
- glPrimitiveRestartIndex :: GLuint -> IO ()
- glReadBuffer :: GLenum -> IO ()
- glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
- glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
- glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
- glSampleCoverage :: GLclampf -> GLboolean -> IO ()
- glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
- glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
- glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
- glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
- glStencilMask :: GLuint -> IO ()
- glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
- glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
- glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
- glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
- glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
- glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
- glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
- glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
- glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
- glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
- glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
- glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
- glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
- glUniform1f :: GLint -> GLfloat -> IO ()
- glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
- glUniform1i :: GLint -> GLint -> IO ()
- glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
- glUniform1ui :: GLint -> GLuint -> IO ()
- glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
- glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
- glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
- glUniform2i :: GLint -> GLint -> GLint -> IO ()
- glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
- glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
- glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
- glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
- glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
- glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
- glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
- glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
- glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
- glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
- glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
- glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
- glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
- glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
- glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
- glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
- glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
- glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
- glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
- glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
- glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
- glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
- glUnmapBuffer :: GLenum -> IO GLboolean
- glUseProgram :: GLuint -> IO ()
- glValidateProgram :: GLuint -> IO ()
- glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
- glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
- glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib1s :: GLuint -> GLshort -> IO ()
- glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
- glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
- glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
- glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
- glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
- glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
- glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
- glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
- glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
- glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
- glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
- glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
- glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
- glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
- glVertexAttribI1i :: GLuint -> GLint -> IO ()
- glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
- glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
- glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
- glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
- glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
- glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
- glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
- glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
- glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
- glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
- glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
- glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
- glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
- glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
- glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
- glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
- glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
- glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
- glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
- glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
- glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
- gl_ACTIVE_ATTRIBUTES :: GLenum
- gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
- gl_ACTIVE_TEXTURE :: GLenum
- gl_ACTIVE_UNIFORMS :: GLenum
- gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
- gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
- gl_ALPHA :: GLenum
- gl_ALWAYS :: GLenum
- gl_AND :: GLenum
- gl_AND_INVERTED :: GLenum
- gl_AND_REVERSE :: GLenum
- gl_ARRAY_BUFFER :: GLenum
- gl_ARRAY_BUFFER_BINDING :: GLenum
- gl_ATTACHED_SHADERS :: GLenum
- gl_BACK :: GLenum
- gl_BACK_LEFT :: GLenum
- gl_BACK_RIGHT :: GLenum
- gl_BGR :: GLenum
- gl_BGRA :: GLenum
- gl_BGRA_INTEGER :: GLenum
- gl_BGR_INTEGER :: GLenum
- gl_BLEND :: GLenum
- gl_BLEND_COLOR :: GLenum
- gl_BLEND_DST :: GLenum
- gl_BLEND_DST_ALPHA :: GLenum
- gl_BLEND_DST_RGB :: GLenum
- gl_BLEND_EQUATION :: GLenum
- gl_BLEND_EQUATION_ALPHA :: GLenum
- gl_BLEND_EQUATION_RGB :: GLenum
- gl_BLEND_SRC :: GLenum
- gl_BLEND_SRC_ALPHA :: GLenum
- gl_BLEND_SRC_RGB :: GLenum
- gl_BLUE :: GLenum
- gl_BLUE_INTEGER :: GLenum
- gl_BOOL :: GLenum
- gl_BOOL_VEC2 :: GLenum
- gl_BOOL_VEC3 :: GLenum
- gl_BOOL_VEC4 :: GLenum
- gl_BUFFER_ACCESS :: GLenum
- gl_BUFFER_ACCESS_FLAGS :: GLenum
- gl_BUFFER_MAPPED :: GLenum
- gl_BUFFER_MAP_LENGTH :: GLenum
- gl_BUFFER_MAP_OFFSET :: GLenum
- gl_BUFFER_MAP_POINTER :: GLenum
- gl_BUFFER_SIZE :: GLenum
- gl_BUFFER_USAGE :: GLenum
- gl_BYTE :: GLenum
- gl_CCW :: GLenum
- gl_CLAMP_READ_COLOR :: GLenum
- gl_CLAMP_TO_BORDER :: GLenum
- gl_CLAMP_TO_EDGE :: GLenum
- gl_CLEAR :: GLenum
- gl_CLIP_DISTANCE0 :: GLenum
- gl_CLIP_DISTANCE1 :: GLenum
- gl_CLIP_DISTANCE2 :: GLenum
- gl_CLIP_DISTANCE3 :: GLenum
- gl_CLIP_DISTANCE4 :: GLenum
- gl_CLIP_DISTANCE5 :: GLenum
- gl_CLIP_DISTANCE6 :: GLenum
- gl_CLIP_DISTANCE7 :: GLenum
- gl_COLOR :: GLenum
- gl_COLOR_ATTACHMENT0 :: GLenum
- gl_COLOR_ATTACHMENT1 :: GLenum
- gl_COLOR_ATTACHMENT10 :: GLenum
- gl_COLOR_ATTACHMENT11 :: GLenum
- gl_COLOR_ATTACHMENT12 :: GLenum
- gl_COLOR_ATTACHMENT13 :: GLenum
- gl_COLOR_ATTACHMENT14 :: GLenum
- gl_COLOR_ATTACHMENT15 :: GLenum
- gl_COLOR_ATTACHMENT2 :: GLenum
- gl_COLOR_ATTACHMENT3 :: GLenum
- gl_COLOR_ATTACHMENT4 :: GLenum
- gl_COLOR_ATTACHMENT5 :: GLenum
- gl_COLOR_ATTACHMENT6 :: GLenum
- gl_COLOR_ATTACHMENT7 :: GLenum
- gl_COLOR_ATTACHMENT8 :: GLenum
- gl_COLOR_ATTACHMENT9 :: GLenum
- gl_COLOR_BUFFER_BIT :: GLenum
- gl_COLOR_CLEAR_VALUE :: GLenum
- gl_COLOR_LOGIC_OP :: GLenum
- gl_COLOR_WRITEMASK :: GLenum
- gl_COMPARE_REF_TO_TEXTURE :: GLenum
- gl_COMPILE_STATUS :: GLenum
- gl_COMPRESSED_RED :: GLenum
- gl_COMPRESSED_RED_RGTC1 :: GLenum
- gl_COMPRESSED_RG :: GLenum
- gl_COMPRESSED_RGB :: GLenum
- gl_COMPRESSED_RGBA :: GLenum
- gl_COMPRESSED_RG_RGTC2 :: GLenum
- gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
- gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
- gl_COMPRESSED_SRGB :: GLenum
- gl_COMPRESSED_SRGB_ALPHA :: GLenum
- gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
- gl_CONSTANT_ALPHA :: GLenum
- gl_CONSTANT_COLOR :: GLenum
- gl_CONTEXT_FLAGS :: GLenum
- gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLenum
- gl_COPY :: GLenum
- gl_COPY_INVERTED :: GLenum
- gl_CULL_FACE :: GLenum
- gl_CULL_FACE_MODE :: GLenum
- gl_CURRENT_PROGRAM :: GLenum
- gl_CURRENT_QUERY :: GLenum
- gl_CURRENT_VERTEX_ATTRIB :: GLenum
- gl_CW :: GLenum
- gl_DECR :: GLenum
- gl_DECR_WRAP :: GLenum
- gl_DELETE_STATUS :: GLenum
- gl_DEPTH :: GLenum
- gl_DEPTH24_STENCIL8 :: GLenum
- gl_DEPTH32F_STENCIL8 :: GLenum
- gl_DEPTH_ATTACHMENT :: GLenum
- gl_DEPTH_BUFFER :: GLenum
- gl_DEPTH_BUFFER_BIT :: GLenum
- gl_DEPTH_CLEAR_VALUE :: GLenum
- gl_DEPTH_COMPONENT :: GLenum
- gl_DEPTH_COMPONENT16 :: GLenum
- gl_DEPTH_COMPONENT24 :: GLenum
- gl_DEPTH_COMPONENT32 :: GLenum
- gl_DEPTH_COMPONENT32F :: GLenum
- gl_DEPTH_FUNC :: GLenum
- gl_DEPTH_RANGE :: GLenum
- gl_DEPTH_STENCIL :: GLenum
- gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
- gl_DEPTH_TEST :: GLenum
- gl_DEPTH_WRITEMASK :: GLenum
- gl_DITHER :: GLenum
- gl_DONT_CARE :: GLenum
- gl_DOUBLE :: GLenum
- gl_DOUBLEBUFFER :: GLenum
- gl_DRAW_BUFFER :: GLenum
- gl_DRAW_BUFFER0 :: GLenum
- gl_DRAW_BUFFER1 :: GLenum
- gl_DRAW_BUFFER10 :: GLenum
- gl_DRAW_BUFFER11 :: GLenum
- gl_DRAW_BUFFER12 :: GLenum
- gl_DRAW_BUFFER13 :: GLenum
- gl_DRAW_BUFFER14 :: GLenum
- gl_DRAW_BUFFER15 :: GLenum
- gl_DRAW_BUFFER2 :: GLenum
- gl_DRAW_BUFFER3 :: GLenum
- gl_DRAW_BUFFER4 :: GLenum
- gl_DRAW_BUFFER5 :: GLenum
- gl_DRAW_BUFFER6 :: GLenum
- gl_DRAW_BUFFER7 :: GLenum
- gl_DRAW_BUFFER8 :: GLenum
- gl_DRAW_BUFFER9 :: GLenum
- gl_DRAW_FRAMEBUFFER :: GLenum
- gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
- gl_DST_ALPHA :: GLenum
- gl_DST_COLOR :: GLenum
- gl_DYNAMIC_COPY :: GLenum
- gl_DYNAMIC_DRAW :: GLenum
- gl_DYNAMIC_READ :: GLenum
- gl_ELEMENT_ARRAY_BUFFER :: GLenum
- gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
- gl_EQUAL :: GLenum
- gl_EQUIV :: GLenum
- gl_EXTENSIONS :: GLenum
- gl_FALSE :: GLenum
- gl_FASTEST :: GLenum
- gl_FILL :: GLenum
- gl_FIXED_ONLY :: GLenum
- gl_FLOAT :: GLenum
- gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
- gl_FLOAT_MAT2 :: GLenum
- gl_FLOAT_MAT2x3 :: GLenum
- gl_FLOAT_MAT2x4 :: GLenum
- gl_FLOAT_MAT3 :: GLenum
- gl_FLOAT_MAT3x2 :: GLenum
- gl_FLOAT_MAT3x4 :: GLenum
- gl_FLOAT_MAT4 :: GLenum
- gl_FLOAT_MAT4x2 :: GLenum
- gl_FLOAT_MAT4x3 :: GLenum
- gl_FLOAT_VEC2 :: GLenum
- gl_FLOAT_VEC3 :: GLenum
- gl_FLOAT_VEC4 :: GLenum
- gl_FRAGMENT_SHADER :: GLenum
- gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
- gl_FRAMEBUFFER :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
- gl_FRAMEBUFFER_BINDING :: GLenum
- gl_FRAMEBUFFER_COMPLETE :: GLenum
- gl_FRAMEBUFFER_DEFAULT :: GLenum
- gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
- gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
- gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
- gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
- gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
- gl_FRAMEBUFFER_SRGB :: GLenum
- gl_FRAMEBUFFER_UNDEFINED :: GLenum
- gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
- gl_FRONT :: GLenum
- gl_FRONT_AND_BACK :: GLenum
- gl_FRONT_FACE :: GLenum
- gl_FRONT_LEFT :: GLenum
- gl_FRONT_RIGHT :: GLenum
- gl_FUNC_ADD :: GLenum
- gl_FUNC_REVERSE_SUBTRACT :: GLenum
- gl_FUNC_SUBTRACT :: GLenum
- gl_GEQUAL :: GLenum
- gl_GREATER :: GLenum
- gl_GREEN :: GLenum
- gl_GREEN_INTEGER :: GLenum
- gl_HALF_FLOAT :: GLenum
- gl_INCR :: GLenum
- gl_INCR_WRAP :: GLenum
- gl_INFO_LOG_LENGTH :: GLenum
- gl_INT :: GLenum
- gl_INTERLEAVED_ATTRIBS :: GLenum
- gl_INT_SAMPLER_1D :: GLenum
- gl_INT_SAMPLER_1D_ARRAY :: GLenum
- gl_INT_SAMPLER_2D :: GLenum
- gl_INT_SAMPLER_2D_ARRAY :: GLenum
- gl_INT_SAMPLER_2D_RECT :: GLenum
- gl_INT_SAMPLER_3D :: GLenum
- gl_INT_SAMPLER_BUFFER :: GLenum
- gl_INT_SAMPLER_CUBE :: GLenum
- gl_INT_VEC2 :: GLenum
- gl_INT_VEC3 :: GLenum
- gl_INT_VEC4 :: GLenum
- gl_INVALID_ENUM :: GLenum
- gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
- gl_INVALID_OPERATION :: GLenum
- gl_INVALID_VALUE :: GLenum
- gl_INVERT :: GLenum
- gl_KEEP :: GLenum
- gl_LEFT :: GLenum
- gl_LEQUAL :: GLenum
- gl_LESS :: GLenum
- gl_LINE :: GLenum
- gl_LINEAR :: GLenum
- gl_LINEAR_MIPMAP_LINEAR :: GLenum
- gl_LINEAR_MIPMAP_NEAREST :: GLenum
- gl_LINES :: GLenum
- gl_LINE_LOOP :: GLenum
- gl_LINE_SMOOTH :: GLenum
- gl_LINE_SMOOTH_HINT :: GLenum
- gl_LINE_STRIP :: GLenum
- gl_LINE_WIDTH :: GLenum
- gl_LINE_WIDTH_GRANULARITY :: GLenum
- gl_LINE_WIDTH_RANGE :: GLenum
- gl_LINK_STATUS :: GLenum
- gl_LOGIC_OP_MODE :: GLenum
- gl_LOWER_LEFT :: GLenum
- gl_MAJOR_VERSION :: GLenum
- gl_MAP_FLUSH_EXPLICIT_BIT :: GLenum
- gl_MAP_INVALIDATE_BUFFER_BIT :: GLenum
- gl_MAP_INVALIDATE_RANGE_BIT :: GLenum
- gl_MAP_READ_BIT :: GLenum
- gl_MAP_UNSYNCHRONIZED_BIT :: GLenum
- gl_MAP_WRITE_BIT :: GLenum
- gl_MAX :: GLenum
- gl_MAX_3D_TEXTURE_SIZE :: GLenum
- gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
- gl_MAX_CLIP_DISTANCES :: GLenum
- gl_MAX_COLOR_ATTACHMENTS :: GLenum
- gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
- gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
- gl_MAX_DRAW_BUFFERS :: GLenum
- gl_MAX_ELEMENTS_INDICES :: GLenum
- gl_MAX_ELEMENTS_VERTICES :: GLenum
- gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
- gl_MAX_RENDERBUFFER_SIZE :: GLenum
- gl_MAX_SAMPLES :: GLenum
- gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
- gl_MAX_TEXTURE_LOD_BIAS :: GLenum
- gl_MAX_TEXTURE_SIZE :: GLenum
- gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
- gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
- gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
- gl_MAX_VARYING_COMPONENTS :: GLenum
- gl_MAX_VARYING_FLOATS :: GLenum
- gl_MAX_VERTEX_ATTRIBS :: GLenum
- gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
- gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_VIEWPORT_DIMS :: GLenum
- gl_MIN :: GLenum
- gl_MINOR_VERSION :: GLenum
- gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
- gl_MIRRORED_REPEAT :: GLenum
- gl_MULTISAMPLE :: GLenum
- gl_NAND :: GLenum
- gl_NEAREST :: GLenum
- gl_NEAREST_MIPMAP_LINEAR :: GLenum
- gl_NEAREST_MIPMAP_NEAREST :: GLenum
- gl_NEVER :: GLenum
- gl_NICEST :: GLenum
- gl_NONE :: GLenum
- gl_NOOP :: GLenum
- gl_NOR :: GLenum
- gl_NOTEQUAL :: GLenum
- gl_NO_ERROR :: GLenum
- gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
- gl_NUM_EXTENSIONS :: GLenum
- gl_ONE :: GLenum
- gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
- gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
- gl_ONE_MINUS_DST_ALPHA :: GLenum
- gl_ONE_MINUS_DST_COLOR :: GLenum
- gl_ONE_MINUS_SRC_ALPHA :: GLenum
- gl_ONE_MINUS_SRC_COLOR :: GLenum
- gl_OR :: GLenum
- gl_OR_INVERTED :: GLenum
- gl_OR_REVERSE :: GLenum
- gl_OUT_OF_MEMORY :: GLenum
- gl_PACK_ALIGNMENT :: GLenum
- gl_PACK_IMAGE_HEIGHT :: GLenum
- gl_PACK_LSB_FIRST :: GLenum
- gl_PACK_ROW_LENGTH :: GLenum
- gl_PACK_SKIP_IMAGES :: GLenum
- gl_PACK_SKIP_PIXELS :: GLenum
- gl_PACK_SKIP_ROWS :: GLenum
- gl_PACK_SWAP_BYTES :: GLenum
- gl_PIXEL_PACK_BUFFER :: GLenum
- gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
- gl_PIXEL_UNPACK_BUFFER :: GLenum
- gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
- gl_POINT :: GLenum
- gl_POINTS :: GLenum
- gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
- gl_POINT_SIZE :: GLenum
- gl_POINT_SIZE_GRANULARITY :: GLenum
- gl_POINT_SIZE_RANGE :: GLenum
- gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
- gl_POLYGON_OFFSET_FACTOR :: GLenum
- gl_POLYGON_OFFSET_FILL :: GLenum
- gl_POLYGON_OFFSET_LINE :: GLenum
- gl_POLYGON_OFFSET_POINT :: GLenum
- gl_POLYGON_OFFSET_UNITS :: GLenum
- gl_POLYGON_SMOOTH :: GLenum
- gl_POLYGON_SMOOTH_HINT :: GLenum
- gl_PRIMITIVES_GENERATED :: GLenum
- gl_PRIMITIVE_RESTART :: GLenum
- gl_PRIMITIVE_RESTART_INDEX :: GLenum
- gl_PROXY_TEXTURE_1D :: GLenum
- gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
- gl_PROXY_TEXTURE_2D :: GLenum
- gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
- gl_PROXY_TEXTURE_3D :: GLenum
- gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
- gl_QUERY_BY_REGION_NO_WAIT :: GLenum
- gl_QUERY_BY_REGION_WAIT :: GLenum
- gl_QUERY_COUNTER_BITS :: GLenum
- gl_QUERY_NO_WAIT :: GLenum
- gl_QUERY_RESULT :: GLenum
- gl_QUERY_RESULT_AVAILABLE :: GLenum
- gl_QUERY_WAIT :: GLenum
- gl_R11F_G11F_B10F :: GLenum
- gl_R16 :: GLenum
- gl_R16F :: GLenum
- gl_R16I :: GLenum
- gl_R16UI :: GLenum
- gl_R16_SNORM :: GLenum
- gl_R32F :: GLenum
- gl_R32I :: GLenum
- gl_R32UI :: GLenum
- gl_R3_G3_B2 :: GLenum
- gl_R8 :: GLenum
- gl_R8I :: GLenum
- gl_R8UI :: GLenum
- gl_R8_SNORM :: GLenum
- gl_RASTERIZER_DISCARD :: GLenum
- gl_READ_BUFFER :: GLenum
- gl_READ_FRAMEBUFFER :: GLenum
- gl_READ_FRAMEBUFFER_BINDING :: GLenum
- gl_READ_ONLY :: GLenum
- gl_READ_WRITE :: GLenum
- gl_RED :: GLenum
- gl_RED_INTEGER :: GLenum
- gl_RED_SNORM :: GLenum
- gl_RENDERBUFFER :: GLenum
- gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
- gl_RENDERBUFFER_BINDING :: GLenum
- gl_RENDERBUFFER_BLUE_SIZE :: GLenum
- gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
- gl_RENDERBUFFER_GREEN_SIZE :: GLenum
- gl_RENDERBUFFER_HEIGHT :: GLenum
- gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
- gl_RENDERBUFFER_RED_SIZE :: GLenum
- gl_RENDERBUFFER_SAMPLES :: GLenum
- gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
- gl_RENDERBUFFER_WIDTH :: GLenum
- gl_RENDERER :: GLenum
- gl_REPEAT :: GLenum
- gl_REPLACE :: GLenum
- gl_RG :: GLenum
- gl_RG16 :: GLenum
- gl_RG16F :: GLenum
- gl_RG16I :: GLenum
- gl_RG16UI :: GLenum
- gl_RG16_SNORM :: GLenum
- gl_RG32F :: GLenum
- gl_RG32I :: GLenum
- gl_RG32UI :: GLenum
- gl_RG8 :: GLenum
- gl_RG8I :: GLenum
- gl_RG8UI :: GLenum
- gl_RG8_SNORM :: GLenum
- gl_RGB :: GLenum
- gl_RGB10 :: GLenum
- gl_RGB10_A2 :: GLenum
- gl_RGB12 :: GLenum
- gl_RGB16 :: GLenum
- gl_RGB16F :: GLenum
- gl_RGB16I :: GLenum
- gl_RGB16UI :: GLenum
- gl_RGB16_SNORM :: GLenum
- gl_RGB32F :: GLenum
- gl_RGB32I :: GLenum
- gl_RGB32UI :: GLenum
- gl_RGB4 :: GLenum
- gl_RGB5 :: GLenum
- gl_RGB5_A1 :: GLenum
- gl_RGB8 :: GLenum
- gl_RGB8I :: GLenum
- gl_RGB8UI :: GLenum
- gl_RGB8_SNORM :: GLenum
- gl_RGB9_E5 :: GLenum
- gl_RGBA :: GLenum
- gl_RGBA12 :: GLenum
- gl_RGBA16 :: GLenum
- gl_RGBA16F :: GLenum
- gl_RGBA16I :: GLenum
- gl_RGBA16UI :: GLenum
- gl_RGBA16_SNORM :: GLenum
- gl_RGBA2 :: GLenum
- gl_RGBA32F :: GLenum
- gl_RGBA32I :: GLenum
- gl_RGBA32UI :: GLenum
- gl_RGBA4 :: GLenum
- gl_RGBA8 :: GLenum
- gl_RGBA8I :: GLenum
- gl_RGBA8UI :: GLenum
- gl_RGBA8_SNORM :: GLenum
- gl_RGBA_INTEGER :: GLenum
- gl_RGBA_SNORM :: GLenum
- gl_RGB_INTEGER :: GLenum
- gl_RGB_SNORM :: GLenum
- gl_RG_INTEGER :: GLenum
- gl_RG_SNORM :: GLenum
- gl_RIGHT :: GLenum
- gl_SAMPLER_1D :: GLenum
- gl_SAMPLER_1D_ARRAY :: GLenum
- gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
- gl_SAMPLER_1D_SHADOW :: GLenum
- gl_SAMPLER_2D :: GLenum
- gl_SAMPLER_2D_ARRAY :: GLenum
- gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
- gl_SAMPLER_2D_SHADOW :: GLenum
- gl_SAMPLER_3D :: GLenum
- gl_SAMPLER_BUFFER :: GLenum
- gl_SAMPLER_CUBE :: GLenum
- gl_SAMPLER_CUBE_SHADOW :: GLenum
- gl_SAMPLES :: GLenum
- gl_SAMPLES_PASSED :: GLenum
- gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
- gl_SAMPLE_ALPHA_TO_ONE :: GLenum
- gl_SAMPLE_BUFFERS :: GLenum
- gl_SAMPLE_COVERAGE :: GLenum
- gl_SAMPLE_COVERAGE_INVERT :: GLenum
- gl_SAMPLE_COVERAGE_VALUE :: GLenum
- gl_SCISSOR_BOX :: GLenum
- gl_SCISSOR_TEST :: GLenum
- gl_SEPARATE_ATTRIBS :: GLenum
- gl_SET :: GLenum
- gl_SHADER_SOURCE_LENGTH :: GLenum
- gl_SHADER_TYPE :: GLenum
- gl_SHADING_LANGUAGE_VERSION :: GLenum
- gl_SHORT :: GLenum
- gl_SIGNED_NORMALIZED :: GLenum
- gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
- gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
- gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
- gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
- gl_SRC_ALPHA :: GLenum
- gl_SRC_ALPHA_SATURATE :: GLenum
- gl_SRC_COLOR :: GLenum
- gl_SRGB :: GLenum
- gl_SRGB8 :: GLenum
- gl_SRGB8_ALPHA8 :: GLenum
- gl_SRGB_ALPHA :: GLenum
- gl_STATIC_COPY :: GLenum
- gl_STATIC_DRAW :: GLenum
- gl_STATIC_READ :: GLenum
- gl_STENCIL :: GLenum
- gl_STENCIL_ATTACHMENT :: GLenum
- gl_STENCIL_BACK_FAIL :: GLenum
- gl_STENCIL_BACK_FUNC :: GLenum
- gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
- gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
- gl_STENCIL_BACK_REF :: GLenum
- gl_STENCIL_BACK_VALUE_MASK :: GLenum
- gl_STENCIL_BACK_WRITEMASK :: GLenum
- gl_STENCIL_BUFFER :: GLenum
- gl_STENCIL_BUFFER_BIT :: GLenum
- gl_STENCIL_CLEAR_VALUE :: GLenum
- gl_STENCIL_FAIL :: GLenum
- gl_STENCIL_FUNC :: GLenum
- gl_STENCIL_INDEX :: GLenum
- gl_STENCIL_INDEX1 :: GLenum
- gl_STENCIL_INDEX16 :: GLenum
- gl_STENCIL_INDEX4 :: GLenum
- gl_STENCIL_INDEX8 :: GLenum
- gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
- gl_STENCIL_PASS_DEPTH_PASS :: GLenum
- gl_STENCIL_REF :: GLenum
- gl_STENCIL_TEST :: GLenum
- gl_STENCIL_VALUE_MASK :: GLenum
- gl_STENCIL_WRITEMASK :: GLenum
- gl_STEREO :: GLenum
- gl_STREAM_COPY :: GLenum
- gl_STREAM_DRAW :: GLenum
- gl_STREAM_READ :: GLenum
- gl_SUBPIXEL_BITS :: GLenum
- gl_TEXTURE :: GLenum
- gl_TEXTURE0 :: GLenum
- gl_TEXTURE1 :: GLenum
- gl_TEXTURE10 :: GLenum
- gl_TEXTURE11 :: GLenum
- gl_TEXTURE12 :: GLenum
- gl_TEXTURE13 :: GLenum
- gl_TEXTURE14 :: GLenum
- gl_TEXTURE15 :: GLenum
- gl_TEXTURE16 :: GLenum
- gl_TEXTURE17 :: GLenum
- gl_TEXTURE18 :: GLenum
- gl_TEXTURE19 :: GLenum
- gl_TEXTURE2 :: GLenum
- gl_TEXTURE20 :: GLenum
- gl_TEXTURE21 :: GLenum
- gl_TEXTURE22 :: GLenum
- gl_TEXTURE23 :: GLenum
- gl_TEXTURE24 :: GLenum
- gl_TEXTURE25 :: GLenum
- gl_TEXTURE26 :: GLenum
- gl_TEXTURE27 :: GLenum
- gl_TEXTURE28 :: GLenum
- gl_TEXTURE29 :: GLenum
- gl_TEXTURE3 :: GLenum
- gl_TEXTURE30 :: GLenum
- gl_TEXTURE31 :: GLenum
- gl_TEXTURE4 :: GLenum
- gl_TEXTURE5 :: GLenum
- gl_TEXTURE6 :: GLenum
- gl_TEXTURE7 :: GLenum
- gl_TEXTURE8 :: GLenum
- gl_TEXTURE9 :: GLenum
- gl_TEXTURE_1D :: GLenum
- gl_TEXTURE_1D_ARRAY :: GLenum
- gl_TEXTURE_2D :: GLenum
- gl_TEXTURE_2D_ARRAY :: GLenum
- gl_TEXTURE_3D :: GLenum
- gl_TEXTURE_ALPHA_SIZE :: GLenum
- gl_TEXTURE_ALPHA_TYPE :: GLenum
- gl_TEXTURE_BASE_LEVEL :: GLenum
- gl_TEXTURE_BINDING_1D :: GLenum
- gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
- gl_TEXTURE_BINDING_2D :: GLenum
- gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
- gl_TEXTURE_BINDING_3D :: GLenum
- gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
- gl_TEXTURE_BLUE_SIZE :: GLenum
- gl_TEXTURE_BLUE_TYPE :: GLenum
- gl_TEXTURE_BORDER :: GLenum
- gl_TEXTURE_BORDER_COLOR :: GLenum
- gl_TEXTURE_COMPARE_FUNC :: GLenum
- gl_TEXTURE_COMPARE_MODE :: GLenum
- gl_TEXTURE_COMPRESSED :: GLenum
- gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
- gl_TEXTURE_COMPRESSION_HINT :: GLenum
- gl_TEXTURE_CUBE_MAP :: GLenum
- gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
- gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
- gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
- gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
- gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
- gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
- gl_TEXTURE_DEPTH :: GLenum
- gl_TEXTURE_DEPTH_SIZE :: GLenum
- gl_TEXTURE_DEPTH_TYPE :: GLenum
- gl_TEXTURE_GREEN_SIZE :: GLenum
- gl_TEXTURE_GREEN_TYPE :: GLenum
- gl_TEXTURE_HEIGHT :: GLenum
- gl_TEXTURE_INTERNAL_FORMAT :: GLenum
- gl_TEXTURE_LOD_BIAS :: GLenum
- gl_TEXTURE_MAG_FILTER :: GLenum
- gl_TEXTURE_MAX_LEVEL :: GLenum
- gl_TEXTURE_MAX_LOD :: GLenum
- gl_TEXTURE_MIN_FILTER :: GLenum
- gl_TEXTURE_MIN_LOD :: GLenum
- gl_TEXTURE_RED_SIZE :: GLenum
- gl_TEXTURE_RED_TYPE :: GLenum
- gl_TEXTURE_SHARED_SIZE :: GLenum
- gl_TEXTURE_STENCIL_SIZE :: GLenum
- gl_TEXTURE_WIDTH :: GLenum
- gl_TEXTURE_WRAP_R :: GLenum
- gl_TEXTURE_WRAP_S :: GLenum
- gl_TEXTURE_WRAP_T :: GLenum
- gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
- gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
- gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
- gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
- gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
- gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
- gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
- gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
- gl_TRIANGLES :: GLenum
- gl_TRIANGLE_FAN :: GLenum
- gl_TRIANGLE_STRIP :: GLenum
- gl_TRUE :: GLenum
- gl_UNPACK_ALIGNMENT :: GLenum
- gl_UNPACK_IMAGE_HEIGHT :: GLenum
- gl_UNPACK_LSB_FIRST :: GLenum
- gl_UNPACK_ROW_LENGTH :: GLenum
- gl_UNPACK_SKIP_IMAGES :: GLenum
- gl_UNPACK_SKIP_PIXELS :: GLenum
- gl_UNPACK_SKIP_ROWS :: GLenum
- gl_UNPACK_SWAP_BYTES :: GLenum
- gl_UNSIGNED_BYTE :: GLenum
- gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
- gl_UNSIGNED_BYTE_3_3_2 :: GLenum
- gl_UNSIGNED_INT :: GLenum
- gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
- gl_UNSIGNED_INT_10_10_10_2 :: GLenum
- gl_UNSIGNED_INT_24_8 :: GLenum
- gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
- gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
- gl_UNSIGNED_INT_8_8_8_8 :: GLenum
- gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
- gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
- gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
- gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
- gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
- gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
- gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
- gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
- gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
- gl_UNSIGNED_INT_VEC2 :: GLenum
- gl_UNSIGNED_INT_VEC3 :: GLenum
- gl_UNSIGNED_INT_VEC4 :: GLenum
- gl_UNSIGNED_NORMALIZED :: GLenum
- gl_UNSIGNED_SHORT :: GLenum
- gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
- gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
- gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
- gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
- gl_UNSIGNED_SHORT_5_6_5 :: GLenum
- gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
- gl_UPPER_LEFT :: GLenum
- gl_VALIDATE_STATUS :: GLenum
- gl_VENDOR :: GLenum
- gl_VERSION :: GLenum
- gl_VERTEX_ARRAY_BINDING :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
- gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
- gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
- gl_VERTEX_SHADER :: GLenum
- gl_VIEWPORT :: GLenum
- gl_WRITE_ONLY :: GLenum
- gl_XOR :: GLenum
- gl_ZERO :: GLenum
- module Graphics.Rendering.OpenGL.Raw.Core31.Types
- module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced
- module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer
- module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject
- module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle
- module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject

# Functions

glActiveTexture :: GLenum -> IO ()Source

glAttachShader :: GLuint -> GLuint -> IO ()Source

glBeginConditionalRender :: GLuint -> GLenum -> IO ()Source

glBeginQuery :: GLenum -> GLuint -> IO ()Source

glBeginTransformFeedback :: GLenum -> IO ()Source

glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()Source

glBindBuffer :: GLenum -> GLuint -> IO ()Source

glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()Source

glBindFramebuffer :: GLenum -> GLuint -> IO ()Source

glBindRenderbuffer :: GLenum -> GLuint -> IO ()Source

glBindTexture :: GLenum -> GLuint -> IO ()Source

glBindVertexArray :: GLuint -> IO ()Source

glBlendColor :: GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()Source

glBlendEquation :: GLenum -> IO ()Source

glBlendEquationSeparate :: GLenum -> GLenum -> IO ()Source

glBlendFunc :: GLenum -> GLenum -> IO ()Source

glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()Source

glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()Source

glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()Source

glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()Source

glCheckFramebufferStatus :: GLenum -> IO GLenum Source

glClampColor :: GLenum -> GLenum -> IO ()Source

glClear :: GLbitfield -> IO ()Source

glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()Source

glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()Source

glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()Source

glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()Source

glClearColor :: GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()Source

glClearDepth :: GLclampd -> IO ()Source

glClearStencil :: GLint -> IO ()Source

glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()Source

glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()Source

glCompileShader :: GLuint -> IO ()Source

glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()Source

glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()Source

glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()Source

glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()Source

glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()Source

glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()Source

glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()Source

glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()Source

glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()Source

glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()Source

glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()Source

glCreateProgram :: IO GLuint Source

glCreateShader :: GLenum -> IO GLuint Source

glCullFace :: GLenum -> IO ()Source

glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()Source

glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()Source

glDeleteProgram :: GLuint -> IO ()Source

glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()Source

glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()Source

glDeleteShader :: GLuint -> IO ()Source

glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()Source

glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()Source

glDepthFunc :: GLenum -> IO ()Source

glDepthMask :: GLboolean -> IO ()Source

glDepthRange :: GLclampd -> GLclampd -> IO ()Source

glDetachShader :: GLuint -> GLuint -> IO ()Source

glDisable :: GLenum -> IO ()Source

glDisableVertexAttribArray :: GLuint -> IO ()Source

glDisablei :: GLenum -> GLuint -> IO ()Source

glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()Source

glDrawBuffer :: GLenum -> IO ()Source

glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()Source

glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()Source

glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()Source

glEnable :: GLenum -> IO ()Source

glEnableVertexAttribArray :: GLuint -> IO ()Source

glEnablei :: GLenum -> GLuint -> IO ()Source

glEndConditionalRender :: IO ()Source

glEndQuery :: GLenum -> IO ()Source

glEndTransformFeedback :: IO ()Source

glFinish :: IO ()Source

glFlush :: IO ()Source

glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()Source

glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()Source

glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()Source

glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()Source

glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()Source

glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()Source

glFrontFace :: GLenum -> IO ()Source

glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()Source

glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()Source

glGenQueries :: GLsizei -> Ptr GLuint -> IO ()Source

glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()Source

glGenTextures :: GLsizei -> Ptr GLuint -> IO ()Source

glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()Source

glGenerateMipmap :: GLenum -> IO ()Source

glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()Source

glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()Source

glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()Source

glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint Source

glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()Source

glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()Source

glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source

glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()Source

glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()Source

glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()Source

glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()Source

glGetError :: IO GLenum Source

glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()Source

glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint Source

glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()Source

glGetIntegerv :: GLenum -> Ptr GLint -> IO ()Source

glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()Source

glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()Source

glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()Source

glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()Source

glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()Source

glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source

glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source

glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()Source

glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()Source

glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()Source

glGetString :: GLenum -> IO (Ptr GLubyte)Source

glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)Source

glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()Source

glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()Source

glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()Source

glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source

glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()Source

glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source

glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source

glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()Source

glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint Source

glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()Source

glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()Source

glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()Source

glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()Source

glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()Source

glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()Source

glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()Source

glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()Source

glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()Source

glHint :: GLenum -> GLenum -> IO ()Source

glIsBuffer :: GLuint -> IO GLboolean Source

glIsEnabled :: GLenum -> IO GLboolean Source

glIsEnabledi :: GLenum -> GLuint -> IO GLboolean Source

glIsFramebuffer :: GLuint -> IO GLboolean Source

glIsProgram :: GLuint -> IO GLboolean Source

glIsQuery :: GLuint -> IO GLboolean Source

glIsRenderbuffer :: GLuint -> IO GLboolean Source

glIsShader :: GLuint -> IO GLboolean Source

glIsTexture :: GLuint -> IO GLboolean Source

glIsVertexArray :: GLuint -> IO GLboolean Source

glLineWidth :: GLfloat -> IO ()Source

glLinkProgram :: GLuint -> IO ()Source

glLogicOp :: GLenum -> IO ()Source

glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)Source

glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)Source

glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()Source

glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()Source

glPixelStoref :: GLenum -> GLfloat -> IO ()Source

glPixelStorei :: GLenum -> GLint -> IO ()Source

glPointParameterf :: GLenum -> GLfloat -> IO ()Source

glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()Source

glPointParameteri :: GLenum -> GLint -> IO ()Source

glPointParameteriv :: GLenum -> Ptr GLint -> IO ()Source

glPointSize :: GLfloat -> IO ()Source

glPolygonMode :: GLenum -> GLenum -> IO ()Source

glPolygonOffset :: GLfloat -> GLfloat -> IO ()Source

glPrimitiveRestartIndex :: GLuint -> IO ()Source

glReadBuffer :: GLenum -> IO ()Source

glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()Source

glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()Source

glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()Source

glSampleCoverage :: GLclampf -> GLboolean -> IO ()Source

glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()Source

glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()Source

glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()Source

glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()Source

glStencilMask :: GLuint -> IO ()Source

glStencilMaskSeparate :: GLenum -> GLuint -> IO ()Source

glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()Source

glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()Source

glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()Source

glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()Source

glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()Source

glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source

glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()Source

glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()Source

glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()Source

glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()Source

glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source

glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()Source

glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()Source

glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()Source

glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()Source

glUniform1f :: GLint -> GLfloat -> IO ()Source

glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()Source

glUniform1i :: GLint -> GLint -> IO ()Source

glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()Source

glUniform1ui :: GLint -> GLuint -> IO ()Source

glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()Source

glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()Source

glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()Source

glUniform2i :: GLint -> GLint -> GLint -> IO ()Source

glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()Source

glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()Source

glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()Source

glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()Source

glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()Source

glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()Source

glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()Source

glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()Source

glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()Source

glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source

glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()Source

glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()Source

glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()Source

glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()Source

glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()Source

glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()Source

glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()Source

glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()Source

glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()Source

glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()Source

glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()Source

glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()Source

glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()Source

glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()Source

glUnmapBuffer :: GLenum -> IO GLboolean Source

glUseProgram :: GLuint -> IO ()Source

glValidateProgram :: GLuint -> IO ()Source

glVertexAttrib1d :: GLuint -> GLdouble -> IO ()Source

glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()Source

glVertexAttrib1f :: GLuint -> GLfloat -> IO ()Source

glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()Source

glVertexAttrib1s :: GLuint -> GLshort -> IO ()Source

glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()Source

glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()Source

glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()Source

glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()Source

glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()Source

glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()Source

glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()Source

glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()Source

glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()Source

glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()Source

glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()Source

glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()Source

glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()Source

glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()Source

glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()Source

glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()Source

glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()Source

glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()Source

glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()Source

glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()Source

glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()Source

glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source

glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()Source

glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source

glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()Source

glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()Source

glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()Source

glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()Source

glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()Source

glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()Source

glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()Source

glVertexAttribI1i :: GLuint -> GLint -> IO ()Source

glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()Source

glVertexAttribI1ui :: GLuint -> GLuint -> IO ()Source

glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()Source

glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()Source

glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()Source

glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()Source

glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()Source

glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()Source

glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()Source

glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()Source

glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()Source

glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()Source

glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()Source

glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()Source

glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()Source

glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()Source

glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()Source

glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()Source

glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()Source

glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source

glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()Source

glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()Source

# Tokens

gl_ACTIVE_ATTRIBUTES :: GLenum Source

gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum Source

gl_ACTIVE_TEXTURE :: GLenum Source

gl_ACTIVE_UNIFORMS :: GLenum Source

gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum Source

gl_ALIASED_LINE_WIDTH_RANGE :: GLenum Source

gl_ALPHA :: GLenum Source

gl_ALWAYS :: GLenum Source

gl_AND :: GLenum Source

gl_AND_INVERTED :: GLenum Source

gl_AND_REVERSE :: GLenum Source

gl_ARRAY_BUFFER :: GLenum Source

gl_ARRAY_BUFFER_BINDING :: GLenum Source

gl_ATTACHED_SHADERS :: GLenum Source

gl_BACK :: GLenum Source

gl_BACK_LEFT :: GLenum Source

gl_BACK_RIGHT :: GLenum Source

gl_BGR :: GLenum Source

gl_BGRA :: GLenum Source

gl_BGRA_INTEGER :: GLenum Source

gl_BGR_INTEGER :: GLenum Source

gl_BLEND :: GLenum Source

gl_BLEND_COLOR :: GLenum Source

gl_BLEND_DST :: GLenum Source

gl_BLEND_DST_ALPHA :: GLenum Source

gl_BLEND_DST_RGB :: GLenum Source

gl_BLEND_EQUATION :: GLenum Source

gl_BLEND_EQUATION_ALPHA :: GLenum Source

gl_BLEND_EQUATION_RGB :: GLenum Source

gl_BLEND_SRC :: GLenum Source

gl_BLEND_SRC_ALPHA :: GLenum Source

gl_BLEND_SRC_RGB :: GLenum Source

gl_BLUE :: GLenum Source

gl_BLUE_INTEGER :: GLenum Source

gl_BOOL :: GLenum Source

gl_BOOL_VEC2 :: GLenum Source

gl_BOOL_VEC3 :: GLenum Source

gl_BOOL_VEC4 :: GLenum Source

gl_BUFFER_ACCESS :: GLenum Source

gl_BUFFER_ACCESS_FLAGS :: GLenum Source

gl_BUFFER_MAPPED :: GLenum Source

gl_BUFFER_MAP_LENGTH :: GLenum Source

gl_BUFFER_MAP_OFFSET :: GLenum Source

gl_BUFFER_MAP_POINTER :: GLenum Source

gl_BUFFER_SIZE :: GLenum Source

gl_BUFFER_USAGE :: GLenum Source

gl_BYTE :: GLenum Source

gl_CCW :: GLenum Source

gl_CLAMP_READ_COLOR :: GLenum Source

gl_CLAMP_TO_BORDER :: GLenum Source

gl_CLAMP_TO_EDGE :: GLenum Source

gl_CLEAR :: GLenum Source

gl_CLIP_DISTANCE0 :: GLenum Source

gl_CLIP_DISTANCE1 :: GLenum Source

gl_CLIP_DISTANCE2 :: GLenum Source

gl_CLIP_DISTANCE3 :: GLenum Source

gl_CLIP_DISTANCE4 :: GLenum Source

gl_CLIP_DISTANCE5 :: GLenum Source

gl_CLIP_DISTANCE6 :: GLenum Source

gl_CLIP_DISTANCE7 :: GLenum Source

gl_COLOR :: GLenum Source

gl_COLOR_ATTACHMENT0 :: GLenum Source

gl_COLOR_ATTACHMENT1 :: GLenum Source

gl_COLOR_ATTACHMENT10 :: GLenum Source

gl_COLOR_ATTACHMENT11 :: GLenum Source

gl_COLOR_ATTACHMENT12 :: GLenum Source

gl_COLOR_ATTACHMENT13 :: GLenum Source

gl_COLOR_ATTACHMENT14 :: GLenum Source

gl_COLOR_ATTACHMENT15 :: GLenum Source

gl_COLOR_ATTACHMENT2 :: GLenum Source

gl_COLOR_ATTACHMENT3 :: GLenum Source

gl_COLOR_ATTACHMENT4 :: GLenum Source

gl_COLOR_ATTACHMENT5 :: GLenum Source

gl_COLOR_ATTACHMENT6 :: GLenum Source

gl_COLOR_ATTACHMENT7 :: GLenum Source

gl_COLOR_ATTACHMENT8 :: GLenum Source

gl_COLOR_ATTACHMENT9 :: GLenum Source

gl_COLOR_BUFFER_BIT :: GLenum Source

gl_COLOR_CLEAR_VALUE :: GLenum Source

gl_COLOR_LOGIC_OP :: GLenum Source

gl_COLOR_WRITEMASK :: GLenum Source

gl_COMPARE_REF_TO_TEXTURE :: GLenum Source

gl_COMPILE_STATUS :: GLenum Source

gl_COMPRESSED_RED :: GLenum Source

gl_COMPRESSED_RED_RGTC1 :: GLenum Source

gl_COMPRESSED_RG :: GLenum Source

gl_COMPRESSED_RGB :: GLenum Source

gl_COMPRESSED_RGBA :: GLenum Source

gl_COMPRESSED_RG_RGTC2 :: GLenum Source

gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum Source

gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum Source

gl_COMPRESSED_SRGB :: GLenum Source

gl_COMPRESSED_SRGB_ALPHA :: GLenum Source

gl_COMPRESSED_TEXTURE_FORMATS :: GLenum Source

gl_CONSTANT_ALPHA :: GLenum Source

gl_CONSTANT_COLOR :: GLenum Source

gl_CONTEXT_FLAGS :: GLenum Source

gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLenum Source

gl_COPY :: GLenum Source

gl_COPY_INVERTED :: GLenum Source

gl_CULL_FACE :: GLenum Source

gl_CULL_FACE_MODE :: GLenum Source

gl_CURRENT_PROGRAM :: GLenum Source

gl_CURRENT_QUERY :: GLenum Source

gl_CURRENT_VERTEX_ATTRIB :: GLenum Source

gl_CW :: GLenum Source

gl_DECR :: GLenum Source

gl_DECR_WRAP :: GLenum Source

gl_DELETE_STATUS :: GLenum Source

gl_DEPTH :: GLenum Source

gl_DEPTH24_STENCIL8 :: GLenum Source

gl_DEPTH32F_STENCIL8 :: GLenum Source

gl_DEPTH_ATTACHMENT :: GLenum Source

gl_DEPTH_BUFFER :: GLenum Source

gl_DEPTH_BUFFER_BIT :: GLenum Source

gl_DEPTH_CLEAR_VALUE :: GLenum Source

gl_DEPTH_COMPONENT :: GLenum Source

gl_DEPTH_COMPONENT16 :: GLenum Source

gl_DEPTH_COMPONENT24 :: GLenum Source

gl_DEPTH_COMPONENT32 :: GLenum Source

gl_DEPTH_COMPONENT32F :: GLenum Source

gl_DEPTH_FUNC :: GLenum Source

gl_DEPTH_RANGE :: GLenum Source

gl_DEPTH_STENCIL :: GLenum Source

gl_DEPTH_STENCIL_ATTACHMENT :: GLenum Source

gl_DEPTH_TEST :: GLenum Source

gl_DEPTH_WRITEMASK :: GLenum Source

gl_DITHER :: GLenum Source

gl_DONT_CARE :: GLenum Source

gl_DOUBLE :: GLenum Source

gl_DOUBLEBUFFER :: GLenum Source

gl_DRAW_BUFFER :: GLenum Source

gl_DRAW_BUFFER0 :: GLenum Source

gl_DRAW_BUFFER1 :: GLenum Source

gl_DRAW_BUFFER10 :: GLenum Source

gl_DRAW_BUFFER11 :: GLenum Source

gl_DRAW_BUFFER12 :: GLenum Source

gl_DRAW_BUFFER13 :: GLenum Source

gl_DRAW_BUFFER14 :: GLenum Source

gl_DRAW_BUFFER15 :: GLenum Source

gl_DRAW_BUFFER2 :: GLenum Source

gl_DRAW_BUFFER3 :: GLenum Source

gl_DRAW_BUFFER4 :: GLenum Source

gl_DRAW_BUFFER5 :: GLenum Source

gl_DRAW_BUFFER6 :: GLenum Source

gl_DRAW_BUFFER7 :: GLenum Source

gl_DRAW_BUFFER8 :: GLenum Source

gl_DRAW_BUFFER9 :: GLenum Source

gl_DRAW_FRAMEBUFFER :: GLenum Source

gl_DRAW_FRAMEBUFFER_BINDING :: GLenum Source

gl_DST_ALPHA :: GLenum Source

gl_DST_COLOR :: GLenum Source

gl_DYNAMIC_COPY :: GLenum Source

gl_DYNAMIC_DRAW :: GLenum Source

gl_DYNAMIC_READ :: GLenum Source

gl_ELEMENT_ARRAY_BUFFER :: GLenum Source

gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum Source

gl_EQUAL :: GLenum Source

gl_EQUIV :: GLenum Source

gl_EXTENSIONS :: GLenum Source

gl_FALSE :: GLenum Source

gl_FASTEST :: GLenum Source

gl_FILL :: GLenum Source

gl_FIXED_ONLY :: GLenum Source

gl_FLOAT :: GLenum Source

gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum Source

gl_FLOAT_MAT2 :: GLenum Source

gl_FLOAT_MAT2x3 :: GLenum Source

gl_FLOAT_MAT2x4 :: GLenum Source

gl_FLOAT_MAT3 :: GLenum Source

gl_FLOAT_MAT3x2 :: GLenum Source

gl_FLOAT_MAT3x4 :: GLenum Source

gl_FLOAT_MAT4 :: GLenum Source

gl_FLOAT_MAT4x2 :: GLenum Source

gl_FLOAT_MAT4x3 :: GLenum Source

gl_FLOAT_VEC2 :: GLenum Source

gl_FLOAT_VEC3 :: GLenum Source

gl_FLOAT_VEC4 :: GLenum Source

gl_FRAGMENT_SHADER :: GLenum Source

gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum Source

gl_FRAMEBUFFER :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum Source

gl_FRAMEBUFFER_BINDING :: GLenum Source

gl_FRAMEBUFFER_COMPLETE :: GLenum Source

gl_FRAMEBUFFER_DEFAULT :: GLenum Source

gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum Source

gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum Source

gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum Source

gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum Source

gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum Source

gl_FRAMEBUFFER_SRGB :: GLenum Source

gl_FRAMEBUFFER_UNDEFINED :: GLenum Source

gl_FRAMEBUFFER_UNSUPPORTED :: GLenum Source

gl_FRONT :: GLenum Source

gl_FRONT_AND_BACK :: GLenum Source

gl_FRONT_FACE :: GLenum Source

gl_FRONT_LEFT :: GLenum Source

gl_FRONT_RIGHT :: GLenum Source

gl_FUNC_ADD :: GLenum Source

gl_FUNC_REVERSE_SUBTRACT :: GLenum Source

gl_FUNC_SUBTRACT :: GLenum Source

gl_GEQUAL :: GLenum Source

gl_GREATER :: GLenum Source

gl_GREEN :: GLenum Source

gl_GREEN_INTEGER :: GLenum Source

gl_HALF_FLOAT :: GLenum Source

gl_INCR :: GLenum Source

gl_INCR_WRAP :: GLenum Source

gl_INFO_LOG_LENGTH :: GLenum Source

gl_INT :: GLenum Source

gl_INTERLEAVED_ATTRIBS :: GLenum Source

gl_INT_SAMPLER_1D :: GLenum Source

gl_INT_SAMPLER_1D_ARRAY :: GLenum Source

gl_INT_SAMPLER_2D :: GLenum Source

gl_INT_SAMPLER_2D_ARRAY :: GLenum Source

gl_INT_SAMPLER_2D_RECT :: GLenum Source

gl_INT_SAMPLER_3D :: GLenum Source

gl_INT_SAMPLER_BUFFER :: GLenum Source

gl_INT_SAMPLER_CUBE :: GLenum Source

gl_INT_VEC2 :: GLenum Source

gl_INT_VEC3 :: GLenum Source

gl_INT_VEC4 :: GLenum Source

gl_INVALID_ENUM :: GLenum Source

gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum Source

gl_INVALID_OPERATION :: GLenum Source

gl_INVALID_VALUE :: GLenum Source

gl_INVERT :: GLenum Source

gl_KEEP :: GLenum Source

gl_LEFT :: GLenum Source

gl_LEQUAL :: GLenum Source

gl_LESS :: GLenum Source

gl_LINE :: GLenum Source

gl_LINEAR :: GLenum Source

gl_LINEAR_MIPMAP_LINEAR :: GLenum Source

gl_LINEAR_MIPMAP_NEAREST :: GLenum Source

gl_LINES :: GLenum Source

gl_LINE_LOOP :: GLenum Source

gl_LINE_SMOOTH :: GLenum Source

gl_LINE_SMOOTH_HINT :: GLenum Source

gl_LINE_STRIP :: GLenum Source

gl_LINE_WIDTH :: GLenum Source

gl_LINE_WIDTH_GRANULARITY :: GLenum Source

gl_LINE_WIDTH_RANGE :: GLenum Source

gl_LINK_STATUS :: GLenum Source

gl_LOGIC_OP_MODE :: GLenum Source

gl_LOWER_LEFT :: GLenum Source

gl_MAJOR_VERSION :: GLenum Source

gl_MAP_FLUSH_EXPLICIT_BIT :: GLenum Source

gl_MAP_INVALIDATE_BUFFER_BIT :: GLenum Source

gl_MAP_INVALIDATE_RANGE_BIT :: GLenum Source

gl_MAP_READ_BIT :: GLenum Source

gl_MAP_UNSYNCHRONIZED_BIT :: GLenum Source

gl_MAP_WRITE_BIT :: GLenum Source

gl_MAX :: GLenum Source

gl_MAX_3D_TEXTURE_SIZE :: GLenum Source

gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum Source

gl_MAX_CLIP_DISTANCES :: GLenum Source

gl_MAX_COLOR_ATTACHMENTS :: GLenum Source

gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum Source

gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum Source

gl_MAX_DRAW_BUFFERS :: GLenum Source

gl_MAX_ELEMENTS_INDICES :: GLenum Source

gl_MAX_ELEMENTS_VERTICES :: GLenum Source

gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum Source

gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum Source

gl_MAX_RENDERBUFFER_SIZE :: GLenum Source

gl_MAX_SAMPLES :: GLenum Source

gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum Source

gl_MAX_TEXTURE_LOD_BIAS :: GLenum Source

gl_MAX_TEXTURE_SIZE :: GLenum Source

gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum Source

gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum Source

gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum Source

gl_MAX_VARYING_COMPONENTS :: GLenum Source

gl_MAX_VARYING_FLOATS :: GLenum Source

gl_MAX_VERTEX_ATTRIBS :: GLenum Source

gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum Source

gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum Source

gl_MAX_VIEWPORT_DIMS :: GLenum Source

gl_MIN :: GLenum Source

gl_MINOR_VERSION :: GLenum Source

gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum Source

gl_MIRRORED_REPEAT :: GLenum Source

gl_MULTISAMPLE :: GLenum Source

gl_NAND :: GLenum Source

gl_NEAREST :: GLenum Source

gl_NEAREST_MIPMAP_LINEAR :: GLenum Source

gl_NEAREST_MIPMAP_NEAREST :: GLenum Source

gl_NEVER :: GLenum Source

gl_NICEST :: GLenum Source

gl_NONE :: GLenum Source

gl_NOOP :: GLenum Source

gl_NOR :: GLenum Source

gl_NOTEQUAL :: GLenum Source

gl_NO_ERROR :: GLenum Source

gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum Source

gl_NUM_EXTENSIONS :: GLenum Source

gl_ONE :: GLenum Source

gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum Source

gl_ONE_MINUS_CONSTANT_COLOR :: GLenum Source

gl_ONE_MINUS_DST_ALPHA :: GLenum Source

gl_ONE_MINUS_DST_COLOR :: GLenum Source

gl_ONE_MINUS_SRC_ALPHA :: GLenum Source

gl_ONE_MINUS_SRC_COLOR :: GLenum Source

gl_OR :: GLenum Source

gl_OR_INVERTED :: GLenum Source

gl_OR_REVERSE :: GLenum Source

gl_OUT_OF_MEMORY :: GLenum Source

gl_PACK_ALIGNMENT :: GLenum Source

gl_PACK_IMAGE_HEIGHT :: GLenum Source

gl_PACK_LSB_FIRST :: GLenum Source

gl_PACK_ROW_LENGTH :: GLenum Source

gl_PACK_SKIP_IMAGES :: GLenum Source

gl_PACK_SKIP_PIXELS :: GLenum Source

gl_PACK_SKIP_ROWS :: GLenum Source

gl_PACK_SWAP_BYTES :: GLenum Source

gl_PIXEL_PACK_BUFFER :: GLenum Source

gl_PIXEL_PACK_BUFFER_BINDING :: GLenum Source

gl_PIXEL_UNPACK_BUFFER :: GLenum Source

gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum Source

gl_POINT :: GLenum Source

gl_POINTS :: GLenum Source

gl_POINT_FADE_THRESHOLD_SIZE :: GLenum Source

gl_POINT_SIZE :: GLenum Source

gl_POINT_SIZE_GRANULARITY :: GLenum Source

gl_POINT_SIZE_RANGE :: GLenum Source

gl_POINT_SPRITE_COORD_ORIGIN :: GLenum Source

gl_POLYGON_OFFSET_FACTOR :: GLenum Source

gl_POLYGON_OFFSET_FILL :: GLenum Source

gl_POLYGON_OFFSET_LINE :: GLenum Source

gl_POLYGON_OFFSET_POINT :: GLenum Source

gl_POLYGON_OFFSET_UNITS :: GLenum Source

gl_POLYGON_SMOOTH :: GLenum Source

gl_POLYGON_SMOOTH_HINT :: GLenum Source

gl_PRIMITIVES_GENERATED :: GLenum Source

gl_PRIMITIVE_RESTART :: GLenum Source

gl_PRIMITIVE_RESTART_INDEX :: GLenum Source

gl_PROXY_TEXTURE_1D :: GLenum Source

gl_PROXY_TEXTURE_1D_ARRAY :: GLenum Source

gl_PROXY_TEXTURE_2D :: GLenum Source

gl_PROXY_TEXTURE_2D_ARRAY :: GLenum Source

gl_PROXY_TEXTURE_3D :: GLenum Source

gl_PROXY_TEXTURE_CUBE_MAP :: GLenum Source

gl_QUERY_BY_REGION_NO_WAIT :: GLenum Source

gl_QUERY_BY_REGION_WAIT :: GLenum Source

gl_QUERY_COUNTER_BITS :: GLenum Source

gl_QUERY_NO_WAIT :: GLenum Source

gl_QUERY_RESULT :: GLenum Source

gl_QUERY_RESULT_AVAILABLE :: GLenum Source

gl_QUERY_WAIT :: GLenum Source

gl_R11F_G11F_B10F :: GLenum Source

gl_R16 :: GLenum Source

gl_R16F :: GLenum Source

gl_R16I :: GLenum Source

gl_R16UI :: GLenum Source

gl_R16_SNORM :: GLenum Source

gl_R32F :: GLenum Source

gl_R32I :: GLenum Source

gl_R32UI :: GLenum Source

gl_R3_G3_B2 :: GLenum Source

gl_R8 :: GLenum Source

gl_R8I :: GLenum Source

gl_R8UI :: GLenum Source

gl_R8_SNORM :: GLenum Source

gl_RASTERIZER_DISCARD :: GLenum Source

gl_READ_BUFFER :: GLenum Source

gl_READ_FRAMEBUFFER :: GLenum Source

gl_READ_FRAMEBUFFER_BINDING :: GLenum Source

gl_READ_ONLY :: GLenum Source

gl_READ_WRITE :: GLenum Source

gl_RED :: GLenum Source

gl_RED_INTEGER :: GLenum Source

gl_RED_SNORM :: GLenum Source

gl_RENDERBUFFER :: GLenum Source

gl_RENDERBUFFER_ALPHA_SIZE :: GLenum Source

gl_RENDERBUFFER_BINDING :: GLenum Source

gl_RENDERBUFFER_BLUE_SIZE :: GLenum Source

gl_RENDERBUFFER_DEPTH_SIZE :: GLenum Source

gl_RENDERBUFFER_GREEN_SIZE :: GLenum Source

gl_RENDERBUFFER_HEIGHT :: GLenum Source

gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum Source

gl_RENDERBUFFER_RED_SIZE :: GLenum Source

gl_RENDERBUFFER_SAMPLES :: GLenum Source

gl_RENDERBUFFER_STENCIL_SIZE :: GLenum Source

gl_RENDERBUFFER_WIDTH :: GLenum Source

gl_RENDERER :: GLenum Source

gl_REPEAT :: GLenum Source

gl_REPLACE :: GLenum Source

gl_RG :: GLenum Source

gl_RG16 :: GLenum Source

gl_RG16F :: GLenum Source

gl_RG16I :: GLenum Source

gl_RG16UI :: GLenum Source

gl_RG16_SNORM :: GLenum Source

gl_RG32F :: GLenum Source

gl_RG32I :: GLenum Source

gl_RG32UI :: GLenum Source

gl_RG8 :: GLenum Source

gl_RG8I :: GLenum Source

gl_RG8UI :: GLenum Source

gl_RG8_SNORM :: GLenum Source

gl_RGB :: GLenum Source

gl_RGB10 :: GLenum Source

gl_RGB10_A2 :: GLenum Source

gl_RGB12 :: GLenum Source

gl_RGB16 :: GLenum Source

gl_RGB16F :: GLenum Source

gl_RGB16I :: GLenum Source

gl_RGB16UI :: GLenum Source

gl_RGB16_SNORM :: GLenum Source

gl_RGB32F :: GLenum Source

gl_RGB32I :: GLenum Source

gl_RGB32UI :: GLenum Source

gl_RGB4 :: GLenum Source

gl_RGB5 :: GLenum Source

gl_RGB5_A1 :: GLenum Source

gl_RGB8 :: GLenum Source

gl_RGB8I :: GLenum Source

gl_RGB8UI :: GLenum Source

gl_RGB8_SNORM :: GLenum Source

gl_RGB9_E5 :: GLenum Source

gl_RGBA :: GLenum Source

gl_RGBA12 :: GLenum Source

gl_RGBA16 :: GLenum Source

gl_RGBA16F :: GLenum Source

gl_RGBA16I :: GLenum Source

gl_RGBA16UI :: GLenum Source

gl_RGBA16_SNORM :: GLenum Source

gl_RGBA2 :: GLenum Source

gl_RGBA32F :: GLenum Source

gl_RGBA32I :: GLenum Source

gl_RGBA32UI :: GLenum Source

gl_RGBA4 :: GLenum Source

gl_RGBA8 :: GLenum Source

gl_RGBA8I :: GLenum Source

gl_RGBA8UI :: GLenum Source

gl_RGBA8_SNORM :: GLenum Source

gl_RGBA_INTEGER :: GLenum Source

gl_RGBA_SNORM :: GLenum Source

gl_RGB_INTEGER :: GLenum Source

gl_RGB_SNORM :: GLenum Source

gl_RG_INTEGER :: GLenum Source

gl_RG_SNORM :: GLenum Source

gl_RIGHT :: GLenum Source

gl_SAMPLER_1D :: GLenum Source

gl_SAMPLER_1D_ARRAY :: GLenum Source

gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum Source

gl_SAMPLER_1D_SHADOW :: GLenum Source

gl_SAMPLER_2D :: GLenum Source

gl_SAMPLER_2D_ARRAY :: GLenum Source

gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum Source

gl_SAMPLER_2D_SHADOW :: GLenum Source

gl_SAMPLER_3D :: GLenum Source

gl_SAMPLER_BUFFER :: GLenum Source

gl_SAMPLER_CUBE :: GLenum Source

gl_SAMPLER_CUBE_SHADOW :: GLenum Source

gl_SAMPLES :: GLenum Source

gl_SAMPLES_PASSED :: GLenum Source

gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum Source

gl_SAMPLE_ALPHA_TO_ONE :: GLenum Source

gl_SAMPLE_BUFFERS :: GLenum Source

gl_SAMPLE_COVERAGE :: GLenum Source

gl_SAMPLE_COVERAGE_INVERT :: GLenum Source

gl_SAMPLE_COVERAGE_VALUE :: GLenum Source

gl_SCISSOR_BOX :: GLenum Source

gl_SCISSOR_TEST :: GLenum Source

gl_SEPARATE_ATTRIBS :: GLenum Source

gl_SET :: GLenum Source

gl_SHADER_SOURCE_LENGTH :: GLenum Source

gl_SHADER_TYPE :: GLenum Source

gl_SHADING_LANGUAGE_VERSION :: GLenum Source

gl_SHORT :: GLenum Source

gl_SIGNED_NORMALIZED :: GLenum Source

gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum Source

gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum Source

gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum Source

gl_SMOOTH_POINT_SIZE_RANGE :: GLenum Source

gl_SRC_ALPHA :: GLenum Source

gl_SRC_ALPHA_SATURATE :: GLenum Source

gl_SRC_COLOR :: GLenum Source

gl_SRGB :: GLenum Source

gl_SRGB8 :: GLenum Source

gl_SRGB8_ALPHA8 :: GLenum Source

gl_SRGB_ALPHA :: GLenum Source

gl_STATIC_COPY :: GLenum Source

gl_STATIC_DRAW :: GLenum Source

gl_STATIC_READ :: GLenum Source

gl_STENCIL :: GLenum Source

gl_STENCIL_ATTACHMENT :: GLenum Source

gl_STENCIL_BACK_FAIL :: GLenum Source

gl_STENCIL_BACK_FUNC :: GLenum Source

gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum Source

gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum Source

gl_STENCIL_BACK_REF :: GLenum Source

gl_STENCIL_BACK_VALUE_MASK :: GLenum Source

gl_STENCIL_BACK_WRITEMASK :: GLenum Source

gl_STENCIL_BUFFER :: GLenum Source

gl_STENCIL_BUFFER_BIT :: GLenum Source

gl_STENCIL_CLEAR_VALUE :: GLenum Source

gl_STENCIL_FAIL :: GLenum Source

gl_STENCIL_FUNC :: GLenum Source

gl_STENCIL_INDEX :: GLenum Source

gl_STENCIL_INDEX1 :: GLenum Source

gl_STENCIL_INDEX16 :: GLenum Source

gl_STENCIL_INDEX4 :: GLenum Source

gl_STENCIL_INDEX8 :: GLenum Source

gl_STENCIL_PASS_DEPTH_FAIL :: GLenum Source

gl_STENCIL_PASS_DEPTH_PASS :: GLenum Source

gl_STENCIL_REF :: GLenum Source

gl_STENCIL_TEST :: GLenum Source

gl_STENCIL_VALUE_MASK :: GLenum Source

gl_STENCIL_WRITEMASK :: GLenum Source

gl_STEREO :: GLenum Source

gl_STREAM_COPY :: GLenum Source

gl_STREAM_DRAW :: GLenum Source

gl_STREAM_READ :: GLenum Source

gl_SUBPIXEL_BITS :: GLenum Source

gl_TEXTURE :: GLenum Source

gl_TEXTURE0 :: GLenum Source

gl_TEXTURE1 :: GLenum Source

gl_TEXTURE10 :: GLenum Source

gl_TEXTURE11 :: GLenum Source

gl_TEXTURE12 :: GLenum Source

gl_TEXTURE13 :: GLenum Source

gl_TEXTURE14 :: GLenum Source

gl_TEXTURE15 :: GLenum Source

gl_TEXTURE16 :: GLenum Source

gl_TEXTURE17 :: GLenum Source

gl_TEXTURE18 :: GLenum Source

gl_TEXTURE19 :: GLenum Source

gl_TEXTURE2 :: GLenum Source

gl_TEXTURE20 :: GLenum Source

gl_TEXTURE21 :: GLenum Source

gl_TEXTURE22 :: GLenum Source

gl_TEXTURE23 :: GLenum Source

gl_TEXTURE24 :: GLenum Source

gl_TEXTURE25 :: GLenum Source

gl_TEXTURE26 :: GLenum Source

gl_TEXTURE27 :: GLenum Source

gl_TEXTURE28 :: GLenum Source

gl_TEXTURE29 :: GLenum Source

gl_TEXTURE3 :: GLenum Source

gl_TEXTURE30 :: GLenum Source

gl_TEXTURE31 :: GLenum Source

gl_TEXTURE4 :: GLenum Source

gl_TEXTURE5 :: GLenum Source

gl_TEXTURE6 :: GLenum Source

gl_TEXTURE7 :: GLenum Source

gl_TEXTURE8 :: GLenum Source

gl_TEXTURE9 :: GLenum Source

gl_TEXTURE_1D :: GLenum Source

gl_TEXTURE_1D_ARRAY :: GLenum Source

gl_TEXTURE_2D :: GLenum Source

gl_TEXTURE_2D_ARRAY :: GLenum Source

gl_TEXTURE_3D :: GLenum Source

gl_TEXTURE_ALPHA_SIZE :: GLenum Source

gl_TEXTURE_ALPHA_TYPE :: GLenum Source

gl_TEXTURE_BASE_LEVEL :: GLenum Source

gl_TEXTURE_BINDING_1D :: GLenum Source

gl_TEXTURE_BINDING_1D_ARRAY :: GLenum Source

gl_TEXTURE_BINDING_2D :: GLenum Source

gl_TEXTURE_BINDING_2D_ARRAY :: GLenum Source

gl_TEXTURE_BINDING_3D :: GLenum Source

gl_TEXTURE_BINDING_CUBE_MAP :: GLenum Source

gl_TEXTURE_BLUE_SIZE :: GLenum Source

gl_TEXTURE_BLUE_TYPE :: GLenum Source

gl_TEXTURE_BORDER :: GLenum Source

gl_TEXTURE_BORDER_COLOR :: GLenum Source

gl_TEXTURE_COMPARE_FUNC :: GLenum Source

gl_TEXTURE_COMPARE_MODE :: GLenum Source

gl_TEXTURE_COMPRESSED :: GLenum Source

gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum Source

gl_TEXTURE_COMPRESSION_HINT :: GLenum Source

gl_TEXTURE_CUBE_MAP :: GLenum Source

gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum Source

gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum Source

gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum Source

gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum Source

gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum Source

gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum Source

gl_TEXTURE_DEPTH :: GLenum Source

gl_TEXTURE_DEPTH_SIZE :: GLenum Source

gl_TEXTURE_DEPTH_TYPE :: GLenum Source

gl_TEXTURE_GREEN_SIZE :: GLenum Source

gl_TEXTURE_GREEN_TYPE :: GLenum Source

gl_TEXTURE_HEIGHT :: GLenum Source

gl_TEXTURE_INTERNAL_FORMAT :: GLenum Source

gl_TEXTURE_LOD_BIAS :: GLenum Source

gl_TEXTURE_MAG_FILTER :: GLenum Source

gl_TEXTURE_MAX_LEVEL :: GLenum Source

gl_TEXTURE_MAX_LOD :: GLenum Source

gl_TEXTURE_MIN_FILTER :: GLenum Source

gl_TEXTURE_MIN_LOD :: GLenum Source

gl_TEXTURE_RED_SIZE :: GLenum Source

gl_TEXTURE_RED_TYPE :: GLenum Source

gl_TEXTURE_SHARED_SIZE :: GLenum Source

gl_TEXTURE_STENCIL_SIZE :: GLenum Source

gl_TEXTURE_WIDTH :: GLenum Source

gl_TEXTURE_WRAP_R :: GLenum Source

gl_TEXTURE_WRAP_S :: GLenum Source

gl_TEXTURE_WRAP_T :: GLenum Source

gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum Source

gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum Source

gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum Source

gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum Source

gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum Source

gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum Source

gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum Source

gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum Source

gl_TRIANGLES :: GLenum Source

gl_TRIANGLE_FAN :: GLenum Source

gl_TRIANGLE_STRIP :: GLenum Source

gl_TRUE :: GLenum Source

gl_UNPACK_ALIGNMENT :: GLenum Source

gl_UNPACK_IMAGE_HEIGHT :: GLenum Source

gl_UNPACK_LSB_FIRST :: GLenum Source

gl_UNPACK_ROW_LENGTH :: GLenum Source

gl_UNPACK_SKIP_IMAGES :: GLenum Source

gl_UNPACK_SKIP_PIXELS :: GLenum Source

gl_UNPACK_SKIP_ROWS :: GLenum Source

gl_UNPACK_SWAP_BYTES :: GLenum Source

gl_UNSIGNED_BYTE :: GLenum Source

gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum Source

gl_UNSIGNED_BYTE_3_3_2 :: GLenum Source

gl_UNSIGNED_INT :: GLenum Source

gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum Source

gl_UNSIGNED_INT_10_10_10_2 :: GLenum Source

gl_UNSIGNED_INT_24_8 :: GLenum Source

gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum Source

gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum Source

gl_UNSIGNED_INT_8_8_8_8 :: GLenum Source

gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum Source

gl_UNSIGNED_INT_SAMPLER_1D :: GLenum Source

gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum Source

gl_UNSIGNED_INT_SAMPLER_2D :: GLenum Source

gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum Source

gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum Source

gl_UNSIGNED_INT_SAMPLER_3D :: GLenum Source

gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum Source

gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum Source

gl_UNSIGNED_INT_VEC2 :: GLenum Source

gl_UNSIGNED_INT_VEC3 :: GLenum Source

gl_UNSIGNED_INT_VEC4 :: GLenum Source

gl_UNSIGNED_NORMALIZED :: GLenum Source

gl_UNSIGNED_SHORT :: GLenum Source

gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum Source

gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum Source

gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum Source

gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum Source

gl_UNSIGNED_SHORT_5_6_5 :: GLenum Source

gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum Source

gl_UPPER_LEFT :: GLenum Source

gl_VALIDATE_STATUS :: GLenum Source

gl_VENDOR :: GLenum Source

gl_VERSION :: GLenum Source

gl_VERTEX_ARRAY_BINDING :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum Source

gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum Source

gl_VERTEX_SHADER :: GLenum Source

gl_VIEWPORT :: GLenum Source

gl_WRITE_ONLY :: GLenum Source

gl_XOR :: GLenum Source

gl_ZERO :: GLenum Source

# Types

module Graphics.Rendering.OpenGL.Raw.Core31.Types

# Extensions promoted to OpenGL 3.1 core

module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced

module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer

module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject

module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle

module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject