    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.UI.GLUT.Callbacks.Global
    -- Copyright   :  (c) Sven Panne 2002-2005
    -- License     :  BSD-style (see the file libraries/GLUT/LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    --------------------------------------------------------------------------------

    module Graphics.UI.GLUT.Callbacks.Global (
       -- * Menu status callback
       MenuUsage(..), MenuStatusCallback, menuStatusCallback,

       -- * Idle callback
       IdleCallback, idleCallback,

       -- * Timer callbacks
       Timeout, TimerCallback, addTimerCallback
    ) where

    import Control.Monad.Fix
    import Foreign.C.Types
    import Graphics.Rendering.OpenGL ( Position(..)
                                     , SettableStateVar
                                     , makeSettableStateVar )
    import Graphics.UI.GLUT.Callbacks.Registration
    import Graphics.UI.GLUT.Raw

    --------------------------------------------------------------------------------

    data MenuUsage
       = NotInUse
       | InUse
       deriving ( Eq, Ord, Show )

    unmarshalMenuUsage :: CInt -> MenuUsage
    unmarshalMenuUsage x
       | x == glut_MENU_NOT_IN_USE = NotInUse
       | x == glut_MENU_IN_USE = InUse
       | otherwise = error ("unmarshalMenuUsage: illegal value " ++ show x)

    type MenuStatusCallback  = MenuUsage -> Position -> IO ()

    -- | Controls the global menu status callback so a GLUT program can determine
    -- when a menu is in use or not. When a menu status callback is registered, it
    -- will be called with the value 'InUse' when pop-up menus are in use by the
    -- user; and the callback will be called with the value 'NotInUse' when pop-up
    -- menus are no longer in use. Additionally, the location in window coordinates
    -- of the button press that caused the menu to go into use, or the location where
    -- the menu was released (maybe outside the window). Other callbacks continue to
    -- operate (except mouse motion callbacks) when pop-up menus are in use so the
    -- menu status callback allows a program to suspend animation or other tasks
    -- when menus are in use. The cascading and unmapping of sub-menus from an
    -- initial pop-up menu does not generate menu status callbacks. There is a
    -- single menu status callback for GLUT.
    --
    -- When the menu status callback is called, the /current menu/ will be set to
    -- the initial pop-up menu in both the 'InUse' and 'NotInUse' cases. The
    -- /current window/ will be set to the window from which the initial menu was
    -- popped up from, also in both cases.

    menuStatusCallback :: SettableStateVar (Maybe MenuStatusCallback)
    menuStatusCallback =
       makeSettableStateVar $
          setCallback MenuStatusCB glutMenuStatusFunc
                      (makeMenuStatusFunc . unmarshal)
       where unmarshal cb s x y =
                cb (unmarshalMenuUsage s)
                   (Position (fromIntegral x) (fromIntegral y))

    --------------------------------------------------------------------------------

    type IdleCallback = IO ()

    -- | Controls the global idle callback so a GLUT program can perform background
    -- processing tasks or continuous animation when window system events are not
    -- being received. If enabled, the idle callback is continuously called when
    -- events are not being received. The /current window/ and /current menu/ will
    -- not be changed before the idle callback. Programs with multiple windows
    -- and\/or menus should explicitly set the /current window/ and\/or /current
    -- menu/ and not rely on its current setting.
    --
    -- The amount of computation and rendering done in an idle callback should be
    -- minimized to avoid affecting the program\'s interactive response. In general,
    -- not more than a single frame of rendering should be done in an idle callback.

    idleCallback :: SettableStateVar (Maybe IdleCallback)
    idleCallback =
       makeSettableStateVar $ setCallback IdleCB glutIdleFunc makeIdleFunc

    --------------------------------------------------------------------------------

    -- | Timeout for the timer callback in milliseconds
    type Timeout = Int

    type TimerCallback  = IO ()

    -- | Register a one-shot timer callback to be triggered after at least the given
    -- amount of time. Multiple timer callbacks at same or differing times may be
    -- registered simultaneously. There is no support for canceling a registered
    -- callback.
    --
    -- The number of milliseconds is a lower bound on the time before the callback
    -- is generated. GLUT attempts to deliver the timer callback as soon as possible
    -- after the expiration of the callback\'s time interval.

    addTimerCallback :: Timeout -> TimerCallback -> IO ()
    addTimerCallback msecs timerCallback = do
       funPtr <- mfix (\self -> makeTimerFunc (\_ -> do registerForCleanup self
                                                        timerCallback))
       glutTimerFunc (fromIntegral msecs) funPtr 0