OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Safe Haskell | None

Graphics.Rendering.OpenGL.Raw.NV.TextureShader2

Contents

- Tokens

Description

All raw functions and tokens from the NV_texture_shader2 extension not already in the OpenGL 3.1 core, see http://www.opengl.org/registry/specs/NV/texture_shader2.txt.

Synopsis

- gl_DOT_PRODUCT_TEXTURE_3D :: GLenum
- gl_HILO :: GLenum
- gl_DSDT :: GLenum
- gl_DSDT_MAG :: GLenum
- gl_DSDT_MAG_VIB :: GLenum
- gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum
- gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum
- gl_SIGNED_RGBA :: GLenum
- gl_SIGNED_RGBA8 :: GLenum
- gl_SIGNED_RGB :: GLenum
- gl_SIGNED_RGB8 :: GLenum
- gl_SIGNED_LUMINANCE :: GLenum
- gl_SIGNED_LUMINANCE8 :: GLenum
- gl_SIGNED_LUMINANCE_ALPHA :: GLenum
- gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum
- gl_SIGNED_ALPHA :: GLenum
- gl_SIGNED_ALPHA8 :: GLenum
- gl_SIGNED_INTENSITY :: GLenum
- gl_SIGNED_INTENSITY8 :: GLenum
- gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum
- gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum
- gl_HILO16 :: GLenum
- gl_SIGNED_HILO :: GLenum
- gl_SIGNED_HILO16 :: GLenum
- gl_DSDT8 :: GLenum
- gl_DSDT8_MAG8 :: GLenum
- gl_DSDT_MAG_INTENSITY :: GLenum
- gl_DSDT8_MAG8_INTENSITY8 :: GLenum

# Tokens

gl_DOT_PRODUCT_TEXTURE_3D :: GLenum Source

gl_HILO :: GLenum Source

gl_DSDT :: GLenum Source

gl_DSDT_MAG :: GLenum Source

gl_DSDT_MAG_VIB :: GLenum Source

gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum Source

gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum Source

gl_SIGNED_RGBA :: GLenum Source

gl_SIGNED_RGBA8 :: GLenum Source

gl_SIGNED_RGB :: GLenum Source

gl_SIGNED_RGB8 :: GLenum Source

gl_SIGNED_LUMINANCE :: GLenum Source

gl_SIGNED_LUMINANCE8 :: GLenum Source

gl_SIGNED_LUMINANCE_ALPHA :: GLenum Source

gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum Source

gl_SIGNED_ALPHA :: GLenum Source

gl_SIGNED_ALPHA8 :: GLenum Source

gl_SIGNED_INTENSITY :: GLenum Source

gl_SIGNED_INTENSITY8 :: GLenum Source

gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum Source

gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum Source

gl_HILO16 :: GLenum Source

gl_SIGNED_HILO :: GLenum Source

gl_SIGNED_HILO16 :: GLenum Source

gl_DSDT8 :: GLenum Source

gl_DSDT8_MAG8 :: GLenum Source

gl_DSDT_MAG_INTENSITY :: GLenum Source

gl_DSDT8_MAG8_INTENSITY8 :: GLenum Source