OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Safe Haskell | None

Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4

Contents

- Functions
- Tokens

Description

All raw functions and tokens from the ARB_geometry_shader4 extension, see http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt.

Synopsis

- glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
- glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
- glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
- glFramebufferTextureFace :: GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()
- gl_GEOMETRY_SHADER :: GLenum
- gl_GEOMETRY_VERTICES_OUT :: GLenum
- gl_GEOMETRY_INPUT_TYPE :: GLenum
- gl_GEOMETRY_OUTPUT_TYPE :: GLenum
- gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
- gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum
- gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum
- gl_MAX_VARYING_COMPONENTS :: GLenum
- gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
- gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
- gl_LINES_ADJACENCY :: GLenum
- gl_LINE_STRIP_ADJACENCY :: GLenum
- gl_TRIANGLES_ADJACENCY :: GLenum
- gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
- gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
- gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
- gl_PROGRAM_POINT_SIZE :: GLenum

# Functions

glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()Source

glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()Source

glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()Source

glFramebufferTextureFace :: GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()Source

# Tokens

gl_GEOMETRY_SHADER :: GLenum Source

gl_GEOMETRY_VERTICES_OUT :: GLenum Source

gl_GEOMETRY_INPUT_TYPE :: GLenum Source

gl_GEOMETRY_OUTPUT_TYPE :: GLenum Source

gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum Source

gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum Source

gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum Source

gl_MAX_VARYING_COMPONENTS :: GLenum Source

gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum Source

gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum Source

gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum Source

gl_LINES_ADJACENCY :: GLenum Source

gl_LINE_STRIP_ADJACENCY :: GLenum Source

gl_TRIANGLES_ADJACENCY :: GLenum Source

gl_TRIANGLE_STRIP_ADJACENCY :: GLenum Source

gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum Source

gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum Source

gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum Source

gl_PROGRAM_POINT_SIZE :: GLenum Source