OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Safe Haskell | None

Graphics.Rendering.OpenGL.Raw.NV.VertexProgram

Contents

- Functions
- Tokens

Description

All raw functions and tokens from the NV_vertex_program extension, see http://www.opengl.org/registry/specs/NV/vertex_program.txt.

Synopsis

- glBindProgramNV :: GLenum -> GLuint -> IO ()
- glDeleteProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
- glExecuteProgram :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
- glGenProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
- glAreProgramsResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
- glRequestResidentPrograms :: GLsizei -> Ptr GLuint -> IO ()
- glGetProgramParameterfv :: GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetProgramParameterdv :: GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()
- glGetProgramivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetProgramStringNV :: GLuint -> GLenum -> Ptr GLubyte -> IO ()
- glGetTrackMatrixiv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetVertexAttribdvNV :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
- glGetVertexAttribfvNV :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetVertexAttribivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetVertexAttribPointervNV :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
- glIsProgramNV :: GLuint -> IO GLboolean
- glLoadProgram :: GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()
- glProgramParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glProgramParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glProgramParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
- glProgramParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
- glProgramParameters4dv :: GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ()
- glProgramParameters4fv :: GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()
- glTrackMatrix :: GLenum -> GLuint -> GLenum -> GLenum -> IO ()
- glVertexAttribPointerNV :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
- glVertexAttrib1sNV :: GLuint -> GLshort -> IO ()
- glVertexAttrib1fNV :: GLuint -> GLfloat -> IO ()
- glVertexAttrib1dNV :: GLuint -> GLdouble -> IO ()
- glVertexAttrib2sNV :: GLuint -> GLshort -> GLshort -> IO ()
- glVertexAttrib2fNV :: GLuint -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib2dNV :: GLuint -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib3sNV :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
- glVertexAttrib3fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib3dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib4sNV :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
- glVertexAttrib4fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- glVertexAttrib4dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
- glVertexAttrib4ub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
- glVertexAttrib1svNV :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib1fvNV :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib1dvNV :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib2svNV :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib2fvNV :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib2dvNV :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib3svNV :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib3fvNV :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib3dvNV :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib4svNV :: GLuint -> Ptr GLshort -> IO ()
- glVertexAttrib4fvNV :: GLuint -> Ptr GLfloat -> IO ()
- glVertexAttrib4dvNV :: GLuint -> Ptr GLdouble -> IO ()
- glVertexAttrib4ubvNV :: GLuint -> Ptr GLubyte -> IO ()
- glVertexAttribs1sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
- glVertexAttribs1fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
- glVertexAttribs1dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
- glVertexAttribs2sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
- glVertexAttribs2fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
- glVertexAttribs2dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
- glVertexAttribs3sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
- glVertexAttribs3fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
- glVertexAttribs3dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
- glVertexAttribs4sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
- glVertexAttribs4fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
- glVertexAttribs4dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
- glVertexAttribs4ubv :: GLuint -> GLsizei -> Ptr GLubyte -> IO ()
- gl_VERTEX_PROGRAM :: GLenum
- gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
- gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
- gl_VERTEX_STATE_PROGRAM :: GLenum
- gl_ATTRIB_ARRAY_SIZE :: GLenum
- gl_ATTRIB_ARRAY_STRIDE :: GLenum
- gl_ATTRIB_ARRAY_TYPE :: GLenum
- gl_CURRENT_ATTRIB :: GLenum
- gl_PROGRAM_PARAMETER :: GLenum
- gl_ATTRIB_ARRAY_POINTER :: GLenum
- gl_PROGRAM_TARGET :: GLenum
- gl_PROGRAM_LENGTH :: GLenum
- gl_PROGRAM_RESIDENT :: GLenum
- gl_PROGRAM_STRING :: GLenum
- gl_TRACK_MATRIX :: GLenum
- gl_TRACK_MATRIX_TRANSFORM :: GLenum
- gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum
- gl_MAX_TRACK_MATRICES :: GLenum
- gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum
- gl_CURRENT_MATRIX :: GLenum
- gl_VERTEX_PROGRAM_BINDING :: GLenum
- gl_PROGRAM_ERROR_POSITION :: GLenum
- gl_MODELVIEW_PROJECTION :: GLenum
- gl_MATRIX0_NV :: GLenum
- gl_MATRIX1_NV :: GLenum
- gl_MATRIX2_NV :: GLenum
- gl_MATRIX3_NV :: GLenum
- gl_MATRIX4_NV :: GLenum
- gl_MATRIX5_NV :: GLenum
- gl_MATRIX6_NV :: GLenum
- gl_MATRIX7_NV :: GLenum
- gl_IDENTITY :: GLenum
- gl_INVERSE :: GLenum
- gl_TRANSPOSE :: GLenum
- gl_INVERSE_TRANSPOSE :: GLenum
- gl_VERTEX_ATTRIB_ARRAY0 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY1 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY2 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY3 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY4 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY5 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY6 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY7 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY8 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY9 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY10 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY11 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY12 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY13 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY14 :: GLenum
- gl_VERTEX_ATTRIB_ARRAY15 :: GLenum
- gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum
- gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum
- gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum

# Functions

glBindProgramNV :: GLenum -> GLuint -> IO ()Source

glDeleteProgramsNV :: GLsizei -> Ptr GLuint -> IO ()Source

glExecuteProgram :: GLenum -> GLuint -> Ptr GLfloat -> IO ()Source

glGenProgramsNV :: GLsizei -> Ptr GLuint -> IO ()Source

glAreProgramsResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean Source

glRequestResidentPrograms :: GLsizei -> Ptr GLuint -> IO ()Source

glGetProgramParameterfv :: GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()Source

glGetProgramParameterdv :: GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()Source

glGetProgramivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()Source

glGetProgramStringNV :: GLuint -> GLenum -> Ptr GLubyte -> IO ()Source

glGetTrackMatrixiv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()Source

glGetVertexAttribdvNV :: GLuint -> GLenum -> Ptr GLdouble -> IO ()Source

glGetVertexAttribfvNV :: GLuint -> GLenum -> Ptr GLfloat -> IO ()Source

glGetVertexAttribivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()Source

glGetVertexAttribPointervNV :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()Source

glIsProgramNV :: GLuint -> IO GLboolean Source

glLoadProgram :: GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()Source

glProgramParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source

glProgramParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source

glProgramParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()Source

glProgramParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()Source

glProgramParameters4dv :: GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ()Source

glProgramParameters4fv :: GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()Source

glTrackMatrix :: GLenum -> GLuint -> GLenum -> GLenum -> IO ()Source

glVertexAttribPointerNV :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()Source

glVertexAttrib1sNV :: GLuint -> GLshort -> IO ()Source

glVertexAttrib1fNV :: GLuint -> GLfloat -> IO ()Source

glVertexAttrib1dNV :: GLuint -> GLdouble -> IO ()Source

glVertexAttrib2sNV :: GLuint -> GLshort -> GLshort -> IO ()Source

glVertexAttrib2fNV :: GLuint -> GLfloat -> GLfloat -> IO ()Source

glVertexAttrib2dNV :: GLuint -> GLdouble -> GLdouble -> IO ()Source

glVertexAttrib3sNV :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()Source

glVertexAttrib3fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()Source

glVertexAttrib3dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()Source

glVertexAttrib4sNV :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()Source

glVertexAttrib4fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()Source

glVertexAttrib4dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()Source

glVertexAttrib4ub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()Source

glVertexAttrib1svNV :: GLuint -> Ptr GLshort -> IO ()Source

glVertexAttrib1fvNV :: GLuint -> Ptr GLfloat -> IO ()Source

glVertexAttrib1dvNV :: GLuint -> Ptr GLdouble -> IO ()Source

glVertexAttrib2svNV :: GLuint -> Ptr GLshort -> IO ()Source

glVertexAttrib2fvNV :: GLuint -> Ptr GLfloat -> IO ()Source

glVertexAttrib2dvNV :: GLuint -> Ptr GLdouble -> IO ()Source

glVertexAttrib3svNV :: GLuint -> Ptr GLshort -> IO ()Source

glVertexAttrib3fvNV :: GLuint -> Ptr GLfloat -> IO ()Source

glVertexAttrib3dvNV :: GLuint -> Ptr GLdouble -> IO ()Source

glVertexAttrib4svNV :: GLuint -> Ptr GLshort -> IO ()Source

glVertexAttrib4fvNV :: GLuint -> Ptr GLfloat -> IO ()Source

glVertexAttrib4dvNV :: GLuint -> Ptr GLdouble -> IO ()Source

glVertexAttrib4ubvNV :: GLuint -> Ptr GLubyte -> IO ()Source

glVertexAttribs1sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()Source

glVertexAttribs1fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()Source

glVertexAttribs1dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()Source

glVertexAttribs2sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()Source

glVertexAttribs2fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()Source

glVertexAttribs2dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()Source

glVertexAttribs3sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()Source

glVertexAttribs3fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()Source

glVertexAttribs3dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()Source

glVertexAttribs4sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()Source

glVertexAttribs4fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()Source

glVertexAttribs4dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()Source

glVertexAttribs4ubv :: GLuint -> GLsizei -> Ptr GLubyte -> IO ()Source

# Tokens

gl_VERTEX_PROGRAM :: GLenum Source

gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum Source

gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum Source

gl_VERTEX_STATE_PROGRAM :: GLenum Source

gl_ATTRIB_ARRAY_SIZE :: GLenum Source

gl_ATTRIB_ARRAY_STRIDE :: GLenum Source

gl_ATTRIB_ARRAY_TYPE :: GLenum Source

gl_CURRENT_ATTRIB :: GLenum Source

gl_PROGRAM_PARAMETER :: GLenum Source

gl_ATTRIB_ARRAY_POINTER :: GLenum Source

gl_PROGRAM_TARGET :: GLenum Source

gl_PROGRAM_LENGTH :: GLenum Source

gl_PROGRAM_RESIDENT :: GLenum Source

gl_PROGRAM_STRING :: GLenum Source

gl_TRACK_MATRIX :: GLenum Source

gl_TRACK_MATRIX_TRANSFORM :: GLenum Source

gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum Source

gl_MAX_TRACK_MATRICES :: GLenum Source

gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum Source

gl_CURRENT_MATRIX :: GLenum Source

gl_VERTEX_PROGRAM_BINDING :: GLenum Source

gl_PROGRAM_ERROR_POSITION :: GLenum Source

gl_MODELVIEW_PROJECTION :: GLenum Source

gl_MATRIX0_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX1_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX2_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX3_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX4_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX5_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX6_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_MATRIX7_NV :: GLenum Source

Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.

gl_IDENTITY :: GLenum Source

gl_INVERSE :: GLenum Source

gl_TRANSPOSE :: GLenum Source

gl_INVERSE_TRANSPOSE :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY0 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY1 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY2 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY3 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY4 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY5 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY6 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY7 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY8 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY9 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY10 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY11 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY12 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY13 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY14 :: GLenum Source

gl_VERTEX_ATTRIB_ARRAY15 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum Source

gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum Source

gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum Source