    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL.GL.RasterPos
    -- Copyright   :  (c) Sven Panne 2002-2009
    -- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- This module corresponds to section 2.13 (Current Raster Position) of the
    -- OpenGL 2.1 specs.
    --
    --------------------------------------------------------------------------------

    {-# LANGUAGE TypeSynonymInstances #-}

    module Graphics.Rendering.OpenGL.GL.RasterPos (
       currentRasterPosition, RasterPosComponent, RasterPos(..),
       WindowPosComponent, WindowPos(..),
       currentRasterDistance, currentRasterColor, currentRasterSecondaryColor,
       currentRasterIndex, currentRasterTexCoords, currentRasterPositionValid,
       rasterPositionUnclipped
    ) where

    import Foreign.Ptr
    import Graphics.Rendering.OpenGL.GL.StateVar
    import Graphics.Rendering.OpenGL.GL.Tensor
    import Graphics.Rendering.OpenGL.GL.Capability
    import Graphics.Rendering.OpenGL.GL.GLboolean
    import Graphics.Rendering.OpenGL.GL.QueryUtils
    import Graphics.Rendering.OpenGL.GL.VertexSpec
    import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (
       glRasterPos2d, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2i,
       glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos3d, glRasterPos3dv,
       glRasterPos3f, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3s,
       glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4f, glRasterPos4fv,
       glRasterPos4i, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glWindowPos2d,
       glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2i, glWindowPos2iv,
       glWindowPos2s, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3f,
       glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3s, glWindowPos3sv )
    import Graphics.Rendering.OpenGL.Raw.Core31

    --------------------------------------------------------------------------------

    currentRasterPosition :: StateVar (Vertex4 GLfloat)
    currentRasterPosition =
       makeStateVar (getFloat4 Vertex4 GetCurrentRasterPosition) rasterPos

    --------------------------------------------------------------------------------

    class RasterPosComponent a where
       rasterPos2 :: a -> a -> IO ()
       rasterPos3 :: a -> a -> a -> IO ()
       rasterPos4 :: a -> a -> a -> a -> IO ()

       rasterPos2v :: Ptr a -> IO ()
       rasterPos3v :: Ptr a -> IO ()
       rasterPos4v :: Ptr a -> IO ()

    instance RasterPosComponent GLshort where
       rasterPos2 = glRasterPos2s
       rasterPos3 = glRasterPos3s
       rasterPos4 = glRasterPos4s

       rasterPos2v = glRasterPos2sv
       rasterPos3v = glRasterPos3sv
       rasterPos4v = glRasterPos4sv

    instance RasterPosComponent GLint where
       rasterPos2 = glRasterPos2i
       rasterPos3 = glRasterPos3i
       rasterPos4 = glRasterPos4i

       rasterPos2v = glRasterPos2iv
       rasterPos3v = glRasterPos3iv
       rasterPos4v = glRasterPos4iv

    instance RasterPosComponent GLfloat where
       rasterPos2 = glRasterPos2f
       rasterPos3 = glRasterPos3f
       rasterPos4 = glRasterPos4f

       rasterPos2v = glRasterPos2fv
       rasterPos3v = glRasterPos3fv
       rasterPos4v = glRasterPos4fv

    instance RasterPosComponent GLdouble where
       rasterPos2 = glRasterPos2d
       rasterPos3 = glRasterPos3d
       rasterPos4 = glRasterPos4d

       rasterPos2v = glRasterPos2dv
       rasterPos3v = glRasterPos3dv
       rasterPos4v = glRasterPos4dv

    --------------------------------------------------------------------------------

    class RasterPos a where
       rasterPos  ::     a -> IO ()
       rasterPosv :: Ptr a -> IO ()

    instance RasterPosComponent a => RasterPos (Vertex2 a) where
       rasterPos (Vertex2 x y) = rasterPos2 x y
       rasterPosv = rasterPos2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)

    instance RasterPosComponent a => RasterPos (Vertex3 a) where
       rasterPos (Vertex3 x y z) = rasterPos3 x y z
       rasterPosv = rasterPos3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)

    instance RasterPosComponent a => RasterPos (Vertex4 a) where
       rasterPos (Vertex4 x y z w) = rasterPos4 x y z w
       rasterPosv = rasterPos4v . (castPtr :: Ptr (Vertex4 b) -> Ptr b)

    --------------------------------------------------------------------------------

    class WindowPosComponent a where
       windowPos2 :: a -> a -> IO ()
       windowPos3 :: a -> a -> a -> IO ()

       windowPos2v :: Ptr a -> IO ()
       windowPos3v :: Ptr a -> IO ()

    instance WindowPosComponent GLshort where
       windowPos2 = glWindowPos2s
       windowPos3 = glWindowPos3s

       windowPos2v = glWindowPos2sv
       windowPos3v = glWindowPos3sv

    instance WindowPosComponent GLint where
       windowPos2 = glWindowPos2i
       windowPos3 = glWindowPos3i

       windowPos2v = glWindowPos2iv
       windowPos3v = glWindowPos3iv

    instance WindowPosComponent GLfloat where
       windowPos2 = glWindowPos2f
       windowPos3 = glWindowPos3f

       windowPos2v = glWindowPos2fv
       windowPos3v = glWindowPos3fv

    instance WindowPosComponent GLdouble where
       windowPos2 = glWindowPos2d
       windowPos3 = glWindowPos3d

       windowPos2v = glWindowPos2dv
       windowPos3v = glWindowPos3dv

    --------------------------------------------------------------------------------

    class WindowPos a where
       windowPos  ::     a -> IO ()
       windowPosv :: Ptr a -> IO ()

    instance WindowPosComponent a => WindowPos (Vertex2 a) where
       windowPos (Vertex2 x y) = windowPos2 x y
       windowPosv = windowPos2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)

    instance WindowPosComponent a => WindowPos (Vertex3 a) where
       windowPos (Vertex3 x y z) = windowPos3 x y z
       windowPosv = windowPos3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)

    --------------------------------------------------------------------------------

    currentRasterDistance :: GettableStateVar GLfloat
    currentRasterDistance =
       makeGettableStateVar (getFloat1 id GetCurrentRasterDistance)

    currentRasterColor :: GettableStateVar (Color4 GLfloat)
    currentRasterColor =
       makeGettableStateVar (getFloat4 Color4 GetCurrentRasterColor)

    currentRasterSecondaryColor :: GettableStateVar (Color4 GLfloat)
    currentRasterSecondaryColor =
       makeGettableStateVar (getFloat4 Color4 GetCurrentRasterSecondaryColor)

    currentRasterIndex :: GettableStateVar (Index1 GLint)
    currentRasterIndex =
       makeGettableStateVar (getInteger1 Index1 GetCurrentRasterIndex)

    currentRasterTexCoords :: GettableStateVar (TexCoord4 GLfloat)
    currentRasterTexCoords =
       makeGettableStateVar (getFloat4 TexCoord4 GetCurrentRasterTextureCoords)

    currentRasterPositionValid :: GettableStateVar Bool
    currentRasterPositionValid =
       makeGettableStateVar
          (getBoolean1 unmarshalGLboolean GetCurrentRasterPositionValid)

    --------------------------------------------------------------------------------

    rasterPositionUnclipped :: StateVar Capability
    rasterPositionUnclipped = makeCapability CapRasterPositionUnclipped